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Friday, August 21, 2009

GRIN worked on Final Fantasy and Wanted 2?

"During 2009 I’ve been working on the preproduction for an unannounced, and now canceled project with the production name “Fortress” for Square Enix. It mainly included documentation and design of new game play systems and art production guidelines as well as research into how to solve the graphical scenes presented in the game design document."

"I worked on Bionic Commando, Terminator and a unannounced Final Fantasy project."
Fortress (Most likely the Final Fantasy project)

Cult (Wanted 2?)
Seems like Square Enix wasn't satisfied with Fortress for some reason, and delayed payments for the project while knowing or hoping that GRIN wouldn't be able to suffice for long without them.

Thus forcing them into bankruptcy and the cancellation of the project, contract and the need to pay them in the first place. This is just my unconfirmed guess of how events played out, and shouldn't be taken as fact for the least.

superannuation
Bram Eulaers - Portfolio
Tomislav Spajic - Portfolio
Tomislav Spajic - Linkedin
Erik Lindqvist - Linkedin
GRIN Was Working on an Unannounced Final Fantasy Project
GRIN goes belly up and is no more

Radiator - Much Madness delayed to September

"Um, yeah, I'm totally not going to be done by August. Probably September."
Radiator 1-3, Much Madness - Progress Report
Radiator (Half-Life 2 mod)

Nightmare House 2 (Half-Life 2 mod)

Nightmare House 2

Thursday, August 20, 2009

Gamasutra: Dirty Coding Tricks

"Back at [company X], I think it was near the end of [the project], we had an object in one of the levels that needed to be hidden. We didn't want to re-export the level and we did not use checksum names. So right smack in the middle of the engine code we had something like the following. The game shipped with this in.

if( level == 10 && object == 56 )
{
HideObject();
}

Maybe a year later, an artist using our engine came to us very frustrated about why an object in their level was not showing up after exporting to what resolved to level 10. I wonder why?"
Gamasutra: Dirty Coding Tricks

Wednesday, August 19, 2009

CryEngine 3, developer tech demonstration

Cevat Yerli CryEngine 3 Demonstration
CryEngine 3

Ju-On: The Grudge

What a wonderful L4D

Download as a menu background for L4D (.zip)

Techland: Chrome Engine 4

CryEngine 3


GamesCom '09 CryEngine 3 Tech Demo Movie: Part #1
GamesCom '09 CryEngine 3 Tech Demo Movie: Part #2

id Tech 5 is all the Rage these days

id Tech 5 Challenges (.PDF)

Heavy Rain - Love trailer (warning: bad sound)

Scribblenauts coming September 15th

Just Cause 2 new trailer!

CLICK HERE!

Wednesday, August 12, 2009

Monster Taxi by Dopefish (GTA3 mod)

This is an smal GTA3 mod I made sometime during 2002. Turns every taxi car in the game into super cars that could do almost anything. Embedded the old feature list below, and instructions on how to implement it :)
Features:
Wall climbing
Doesn't "drown"
Almost invurnable
Instant handbrake
Monster truck tires
Nice speed and steering
No "open the door" animation
A bit more variations of colors
Shoves other cars up into the air
Almost never land upside down and stays that way

Change these files and switch the old lines with these new ones:
\data\default.ide
110, taxi, taxi, car, TAXI, TAXI, taxi, 20, 7, 1f10, 161, 2.0
\data\carcols.dat
taxi, 0,0, 3,3, 4,4, 5,5, 7,7, 8,8, 9,9, 42,42, 73,73, 78,78, 80,80, 94,94, 6,76

\data\handling.cfg

TAXI 50000.0 1.9 4.9 1.5 0.0 0.0 -2.0 -1 2000.0 1.0 0.5 5 200.0 35.0 4 P 20.0 0.5 1 15.0 0.5 0.15 0.24 0.0001 100 0.35 -1.0 0.25 871D 0 2

GRIN goes belly up and is no more

According to my sources, people picked up their belongings yesterday, and the studio closes the doors for the last time later today.

This raises the question of how Fatshark will fare from all of this, with GRIN as a stakeholder in the company, and the GRIN Diesel engine powering their upcoming Lead & Gold game.

Developer GRIN Sees More Layoffs, Studio Closures
Update on the Swedish game industry

Monday, August 03, 2009

Mirror's Edge (Prod. Michael “Seven” Summers)

XV – “Mirror’s Edge” (prod. Seven) [CDQ]

Viewsonic VX2268wm 120hz LCD

"We expect our NVIDIA 3D Vision compatible VX2268wm to arrive in the UK channel in mid to late August."
VX2265wm (last revision of this monitor) latency test
VX2265 latency test

Homemade Nuka Cola Quantum Glow Stick

Make a glow stick reaction with real chemicals

Korsakovia sliding to a September release

"We're doing our best to get this in for the beginning of September now.

I'm currently hacking up and mixing the voice overs, whilst Adam finishes off the last level and debugs all the rest."
Korsakovia - Moddb
Korsakovia (Half-Life 2 mod)

Black Mesa: Source before the end of the year!

We WILL release this year! Chill out dudes & dudettes!
10:06 PM Jul 28th from TweetDeck
Black Mesa - Twitter
Black Mesa: Source trailer
Black Mesa - Half-Life 2

Perfect Stride coming 8/8/09 (Half-Life 2 mod)

Perfect Stride - Moddb

Research and Development (Half-Life 2 mod)

Research and Development - Moddb