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It's all in your head, Part 2
"The high-end graphics and audio market are dominated entirely by gamers, who will do anything to gain the tiniest bit of extra performance, like buying Bigfoot Networks' $250 "Killer NIC" ethernet card in the hope that it'll help reduce their network latency by a few milliseconds. These are people buying $500-$1000 graphics and sound cards for which one single sale brings the device vendors more than the few cents they get from the video/audio portion of an entire roomful of integrated-graphics-and-sound PCs. I wonder how this market segment will react to knowing that their top-of-the-line hardware is being hamstrung by all of the content-protection "features" that Vista hogties it with?"A Cost Analysis of Windows Vista Content Protection
"Long-time Ritual vice president and co-owner Tom "ParadoX" Mustaine last night announced that he had departed Ritual and is now heading up a new project for the Cyberathlete Professional League titled Severity. Severity will be built from the ground up to support competitive multiplayer gaming and tournaments and such, while being based on id Software technology."
"In fact, CPL might be hiring pro-gamers to advise directly in conjunction with the games development. As described in the press release, there will be two parts to the game. The 1v1 game type and the 5v5. The reason I would describe them as parts is because they will have almost completely different physics and game play attributes.This is interesting, very interesting. A game solely built with the pro-gamer in mind. I wonder what kind of art direction the game will have, being based on the pro-gamers tendancy to use fullbright models and scale down his graphics to square textures for better fps (frames per second) and to be able to spot enemies easier.
Although it wasn't directly implied, I can gather that the 1v1 mode will be based mostly on the Quake franchise, while 5v5 on Counter-Strike. The engine will be based on the Quake3 server-client model, using Quake3 'netcode', and some sort of, 'id Software' rendering technology. They haven't announced which, but possibly completely new. We also know that CPL has already licensed the Quake 3 engine."
"The game, as it stands in this release, is incomplete and very buggy in some areas, so please keep that in mind. Please don’t complain about any bugs you find to DahrkDaiz, as he has abandoned this project and released it as-is — with no intention of ever finishing it."Mario Adventure
Currently employed at Starbreeze Studios.
Guest lecturer, and student in Game Development and Interactive Media at Gotland University.
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