February 7, 2008 - Valve® today announced that Steam®, a leading platform for PC games and digital entertainment, has surpassed 15 million accounts and realized year-over-year sales growth of 158% through the holiday season.Steam Reaches 15 Million Accounts
Friday, February 08, 2008
Steam reaches 15 million accounts
Avalanche - Game Developers Evening Pictures
Deeply focused
Some familiar faces
The ol' tie switch
Us old classmates of Gotlands University,
Game Development and Interactive Media
Game Development and Interactive Media
The pledge that binds us ol' students of GAME
Us Starbreeze people violating the Grin company car
Thursday, February 07, 2008
Daikatana co-op playthrough with commentary

Introduction
Episode 1: Japan 2455 AD
Marsh Intro/Marsh (also linked in the next post)
Sewers Intro/Sewers/Sewers Outro
Solitary Intro/Solitary/Solitary Outro
Crematorium Intro/Crematorium
Processing/Processing Outro
Icelab Intro/Icelab/Icelab Outro
Vault Intro/Vault/Vault Outro
Suspicious' single-player runthrough of The Vault (Watch this and KNOW pain)
Episode 2: Greece 1200 BC:
Lemnos Isle Intro/Lemnos Isle/Lemnos Isle Outro (Superfly = Frankomatic)
Catacombs Intro/Catacombs/Catacombs Outro (Superfly = Frankomatic)
Athens Intro/Athens/Athens Outro (Superfly = Frankomatic)
Acropolis: Part 1/Part 2/Part 3/Outro (Superfly = Wutasumi)
Lair of Medusa Intro/Lair of Medusa/Lair of Medusa Outro (Superfly = moeljbcp)
Suspicious' single-player runthrough of Lair of Medusa
Intermission
Episode 3: Norway 560 AD
Plague Village Intro/Plague Village/Plague Village Outro (Superfly = Wugga)
Passage/Passage Outro (Superfly = Wugga)
Dungeon Intro/Dungeon
Wyndrax's Tower Intro/Wyndrax's Tower
Crypt of Nharre Intro/Crypt of Nharre/Crypt of Nharre Outro
Gharroth's Throne Intro/Gharroth's Throne/Gharroth's Throne Outro
Suspicious' single-player runthrough of Gharroth's Throne
Intermission 2
Episode 4: San Francisco 2030 AD
Alcatraz Intro/Alcatraz (Superfly = Veotax)
Beneath The Rock/Beneath The Rock Outro (Superfly = Friendly Factory)
Tower of Crime Intro/Tower of Crime (Superfly = OatmealRaisin)
Mishima Labs/Mishima Labs Outro (Superfly = Captain Novolin)
Mishima's Hideout/Mishima's Hideout Outro (Superfly = Mister Different)
S.E.A.L. Training Center Intro/S.E.A.L. Training Center (Vimeo) (Superfly = Frankomatic)
Suspicious' single-player runthrough of the S.E.A.L. Training Center
Epilogue
Credits
Finale:
Best of the thread: part one
Best of the thread: part two
Best of the thread: part three
Wednesday, February 06, 2008
Duke Nukem Forever coming out 2008 or not?

"However, Miller was adamant about the once-uncertain Xbox Live Arcade release of Duke Nukem 3D, noting that the company is attempting to release it on the Xbox 360's digital distribution platform this year."3D Realms Disputes 'Confirmed' Reports
Duke Nukem Forever Teaser released!
Update:
"I'd like to address the article the Dallas Business Journal put up today.George Broussard reply in 3DRealms forum
In what appears to be an unfortunate turn of events, there seems to have been some confusion between what was 'off the record' and what was not. I suppose we're used to dealing with gaming press and not mainstream press. Lesson learned.
While we have internal targets, dates and goals, like every developer, we are not ready to share them. What's amazing about this is that the DBJ must have assumed that we'd actually announce a date to them, and not gaming press, and that even in the light of Scott's quote of "We can't make an official announcement.", the DBJ effectively did that. Lesson learned.
The release date is still 'when it's done', and will be until the appropriate moment. Platforms have not been finalized or announced. You can rest assured that we are moving toward a goal and that the recently released teaser trailer is the start of that process and seeing more of the game, sooner than later.
We apologize to gamers and websites everywhere for this series of events. Sometimes, you can be too trusting of people and assume things that come back to bite you. Lesson learned."
Tuesday, February 05, 2008
Avalanche Studios - Game Developers Evening 3
Date: Thursday, February 7, 2008Avalanche Studios - Game Developers Evening
Time: 6:30pm - 11:55pm
Location: Imperiet
Street: Götgatan 76
City/Town: Stockholm, Sweden
Monday, February 04, 2008
Saturday, February 02, 2008
Friday, February 01, 2008
Who said PC gaming was dead?




PC Gamer's Hottest Games of 2008 - part onePC Gamer's Hottest Games of 2008 - part two
PC Gamer's Hottest Games of 2008 - part three
PC Gamer's Hottest Games of 2008 - part four
PC Gamer's Hottest Games of 2008 - part five
PC Gamer's Hottest Games of 2008 - part six
PC Gamer's Hottest Games of 2008 - part seven
PC Gamer's Hottest Games of 2008 - part eight
PC Gamer's Hottest Games of 2008 - part nine
Some reminders of games scheduled for 2008
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