Monday, March 10, 2008

Peter Molyneux whispers about Dimitri

"I’m saying absolutely nothing. I’ve been sat down in a room by the head of PR [of Microsoft Games, --ed.] and been told to not talk about it.", Peter began. And went on to talk about it in a very cautious way:

"Since Black&White, we’ve been thinking a lot about AI, Lionhead was founded with that thought of AI in mind. In terms of the core or the theory of the AI, we’ve moved from Black&White onto a project called Dimitri, which I’ve been tantalizing you about for a long time. And that team kept on researching. Dimitri was always an experimental thing, which is why I never showed it."

Peter Molyneux continued: "And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focussing on it and sculpting a game around that. I think that discovery is so significant... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines."
Peter Molyneux' Next Game based on Dimitri and a Discovery

Tim Schafer solves Joystiq Quest Quiz

The Player
Double Fine's Tim Schafer, designer of Full Throttle, Grim Fandango, Psychonauts and upcoming god of gwar epic, Brütal Legend. Prior to the release of those games, he worked on The Secret of Monkey Island, Monkey Island 2 and Maniac Mansion: Day of the Tentacle.

The Puzzle
You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.

The Inventory
  • (1) perforated parasol
  • (1) rubber chicken with a pulley in the middle
  • (1) sealed manila envelope
  • (1) miniature macaroni Tim Schafer statue
Return to Quest Quiz: Tim Schafer

Kings of Power 4 Billion % Due Next Week

Top 5 Game-Inspired Music Videos
Pirate Baby's Cabana Battle Street Fight 2006
Paul Robertson - The birth of Starman

Interview: Samorost Developer Jakub Dvorsky

Can you tell us what Machinarium is all about?

Machinarium is a strange rusty metallic place populated only by robots. The story is about a little robot who has been unjustly thrown out to the scrap yard behind the city. In the game he returns to the town where he meets the bad guys from Black Cap Brotherhood - they are just preparing a bomb attack on the central tower where the town ruler has residence in. Of course our hero must stop them and also rescue his friend robot-girl.
Interview: Samorost Developer Jakub Dvorsky
machinarium, from the makers of Samorost
Samorost

Mirror's Edge screenshots & concepts

Screenshots
Concepts
Mirror's Edge screenshots 2
Mirror's Edge screenshots

Tuesday, March 04, 2008

Karoshi - death by working too hard

Karoshi, Kill Yourself, Over and Over

Warren Spector - Master Class Videos

1. September 10, 2007: Warren Spector (Intro Lecture)
2. September 17, 2007: Patricia York (HR Director, Disney Interactive Studios)
3. September 24, 2007: Harvey Smith (then Creative Director, Midway Austin)
4. October 1, 2007: Hal Barwood (Game Designer, Screenwriter par excellence)
5. October 8, 2007: Matthew Bellows (GM, Floodgate Entertainment)
6. October 15, 2007: Marc LeBlanc (Designer/Programmer, Mind Control Software)
7. October 22, 2007: Mike Morhaime (President, Blizzard)
8. October 29, 2007: Tim Willits (Lead Designer, id Software)
9. November 5, 2007: Seamus Blackley (Talent Agent, Creative Artists Agency - also, “Father of the Xbox”)
10. November 12, 2007: Paul Weaver (Director of Development, Junction Point Studios)
11. November 19, 2007: Gordon Walton (Co-Studio Director, Bioware Austin)
12. November 26, 2007: Richard Garriott (Creative Guy whose title I don’t actually know, NC Soft)
13. December 3, 2007: Richard Hilleman (Guy With No Title - and proud of it - at Electronic Arts)
Warren Spector’s blog - Master Class Videos
Mirror to all the videos

Gearbox - Aliens: Colonial Marines

LONDON AND SAN FRANCISCO (February 21st, 2008) - SEGA Europe Ltd. and SEGA of America, Inc. today revealed details of the highly anticipated squad-based first-person shooter video game, Aliens: Colonial Marines™. Licensed through an exclusive agreement with Twentieth Century Fox Licensing and Merchandising and developed by Gearbox Software, the game will be available on the Xbox 360® video game and entertainment system from Microsoft, PLAYSTATION®3 computer entertainment system and Windows-based PC in late 2008.
Sega Drops Details On Aliens: Colonial Marines
More screenshots