skip to main |
skip to sidebar
Next-Gen Narrative: The David Braben Interview

The actual problem is, when you start making a story very flexible, you're putting your hand in a mincing machine from a design point of view.
But also, you have to cater for a lot of different types of play style. There are still the sort of people who want a brain-off experience, and I think that's a good thing -- I don't think that's a criticism. You don't want to have to think, "Oh, what am I supposed to do now," because that's the flipside of this, the unspoken problem.
[Objectives] should still be really obvious, but there's something nice about when you go through doing what you're told, and you think, "Wait a second, this isn't quite right!"
Next-Gen Narrative: The David Braben Interview
No comments:
Post a Comment