Friday, February 22, 2008

Alone in the Dark adds skipping if you get stuck

"We want everybody to be able to finish our game, so one of the other new features we've added is the ability to skip sections using a DVD-style menu if you get stuck, but always at a cost, and achievements is one way to reward players who don't skip."
OXM: Alone In The Dark Q&A

GDC'08 CryEngine2

GDC 2008: Cam Demo Pt. 1


GDC 2008: Cam Demo Pt. 2


GDC 2008: Cam Demo Pt. 3


GDC 2008: Cam Demo Pt. 4


CryEngine2 - Tech Demos
GDC'07 CryEngine2

Futuremark future talk


Q&A: Futuremark Sets A New Benchmark With Games
3DMark Next, DirectX 9c Benchmark
Futuremark 3DMark 2006 released

What Chrono Resurrection would've been

Unfortunatly, this fan made project will never be released, due to Square Enix lawyers of doom that put a stop to it back in 2004.

Chrono Symphonic

Portal 2 accidently confirmed by Kim Swift

"I think Doug Lombardi, who's our marketing director at Valve, has announced Portal 2"
We all knew it would come, but it's still nice to have confirmation of it. But I feel for Kim, since I bet this was unintentional.

Kim Swift - From Narbacular Drop To Portal

Wait... is Goldeneye 007 coming to XBLA?

More information once the magazine spreads on 27th of February.
No GoldenEye for XBLA :'(
Goldeneye 007 coming to XBLA?

Insomniac Games PS3 Research & Development

This page documents our current research and development in hopes of supporting the PS3 development community and enhancing overall development for its core technologies such as the CELL processor and RSX.

In addition, we hope that giving interested tech-heads a deeper look into Insomniac's game development and production philosophy will let them see a bit more of what goes on behind the scenes here.
Insomniac Games :: Research & Development
Insomniac Games :: Nocturnal Wiki

Thursday, February 21, 2008

Commodore 64 coming to Virtual Console

Bala Keilman, CEO of Commodore Gaming: “The massive impact the Commodore 64 had on video-gaming is still evident today with many gamers remembering the computer and its games with great fondness. By working with Nintendo of Europe, we are ensuring that future generations of gamers can play some of the best and most popular titles that kick-started the computer games revolution and so keep the C64 legacy in gamers hearts.”
Commodore 64 coming to Virtual Console

DreamSpark - Free dev tool package for students

Microsoft has just announced Microsoft DreamSpark. This is a program that allows students of high schools and accredited universities to download, for free, a number of Microsoft development tools. This includes Microsoft Visual Studio 2008 Professional Edition, Microsoft Expression Studio and Windows Server 2003.

The program is currently limited to the United States, the United Kingdom, Canada, China, Germany, France, Finland, Spain, Sweden, Switzerland and Belgium, and does require your school to verify your enrollment. However, Microsoft has signaled the intention to add additional regions to this list.
Free Microsoft development tools for students
Microsoft DreamSpark

“SunBurn” - Advanced Lighting Engine for XNA

We are proud to announce our latest lighting and material engine, codenamed Project “SunBurn”, for use with Microsoft's XNA Game Studio. Project SunBurn provides XNA game developers, technology developers, and hobbyists with advanced dynamic unified lighting, shadowing, and powerful material systems.

Written from the ground up in XNA Game Studio, Project SunBurn is fully managed and 100% compatible with the XNA Framework and Content Pipeline. The system's flexible framework provides smooth integration into new and existing games and engines, with tools to create customized lighting, material, and rendering systems.
Project “SunBurn” Advanced Lighting Engine for XNA
XNA user-created games coming to XBLA

Allegorithmic Unveils Substance @ GDC'08

Substance is Allegorithmic's new generation of middleware for authoring and generating textures that feature unprecedented visual quality and graphical detail. Some of Substance's key features include:

Continuous texture streaming allows delivery of 2-4 times more detailed texture data and real-time integration of weather dependant effects, visual post processes, on-the-fly decal generation and breakable environments.

Fast and multi-threaded texture generation (higher than 4MB/s per core or per SPU) makes it ideal for racing games, flight simulations and other games featuring large environments and/or open worlds.

90% linearity in the number of cores means Substance doesn't impact the GPU and the frame rate of the game.

Significantly minimizes texture memory allocation needs.
GDC 2008: Allegorithmic Unveils Substance
Substance: Redefining the Nature of Texturing Sponsored by Allegorithmic

Enlighten Demo @ GDC'08


Geomerics Enlighten
Global illumination and penumbra shadows