Realtime gloabl illumination and penumbra shadows benchmark. Way to go OpenGL 2.o! DirectX 10 can go and jump off a cliff somewhere. Try the benchmark out from the Lightsmark link below.Lightsmark
Geomerics Enlighten
Realtime gloabl illumination and penumbra shadows benchmark. Way to go OpenGL 2.o! DirectX 10 can go and jump off a cliff somewhere. Try the benchmark out from the Lightsmark link below.Currently employed at Starbreeze Studios.
Guest lecturer, and student in Game Development and Interactive Media at Gotland University.
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