- HDR rendering.
- Complex HDR post processing.
- Dynamic soft shadows for all objects.
- Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
- Heterogeneous fog.
- Atmospheric light scattering.
- Realistic sky model with cloud blending.
- Strauss lighting model for most materials.
- Subsurface scattering shader for some objects (not visible in the shot).
- Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
- Approximately 5.4 million triangles and 8.8 million vertice
Thursday, November 10, 2005
3DMark Next, DirectX 9c Benchmark
3DMark Next
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