Chris Satchell, Microsoft’s developer group general manager, announced during his keynote (Kotaku) this morning that Microsoft will soon allow users to create games using XNA and then distribute them on XBLA using a “democratized distribution system:”
Havok™, the premier provider of interactive software and services to digital creators in the games and movie industries, today announced that the company will offer the PC version of its award-winning physics and animation software product – Havok Complete – for download free of charge.
Available for non-commercial use, Havok Complete for the PC will be freely downloadable in May 2008.
REDWOOD CITY, Calif., Feb 21, 2008 (BUSINESS WIRE) -- ERTS | news | PowerRating | PR Charts -- EA Partners today announced that it has teamed up with Starbreeze Studios, the award-winning developers of The Darkness and The Chronicles of Riddick: Escape from Butcher Bay to reinvent one of EA's most acclaimed classic franchises. The title, with the internal code name Project RedLime, is being developed for the PLAYSTATION(R)3 computer entertainment system, Xbox 360(TM) system from Microsoft and PC.
"EA Partners is thrilled to hand over the keys to one of EA's most acclaimed franchises to Starbreeze Studios," said David DeMartini, vice president and general manager of EA Partners. "Starbreeze's pedigree is undisputed and we could not be happier to welcome them to the EA Partners family. The team is creating an incredibly innovative take on a classic property and EA Partners is poised to deliver a blockbuster launch on the global stage."
"EA Partners gives independent developers like Starbreeze access to EA's unrivaled global publishing infrastructure, letting us focus our energy on what we do best - making incredible games," said Johan Kristiansson, CEO of Starbreeze Studios. "We're already deep in development on Project RedLime and the team at EA is giving us the time we need to perfect our vision. We're excited to bring a new perspective and gameplay innovation to this beloved fiction."
Additional information about the Starbreeze project will follow in the coming months. For more information about other EA games, please visit http://info.ea.com.
Developers interested in working at Starbreeze can search available jobs at http://www.starbreeze.com
I had a swordsman sent to assassinate the high priest at the goblin fortress Skullsprofane, so I traveled over there and killed about 30 goblins, including the high priest Stozu Wickedvoice where he was sleeping in the Chapel of Ghosts. There were hardly any goblins left alive when I was done.
I went back to the human warlord, and he told me to return to Skullsprofane and kill Kutsmob Powermonstrous the goblin hammerlord. I didn’t give myself much of a chance, but I managed to break his hip… before he shattered my knee and took me apart. It was close. He and his shield were just too powerful though—it was an iron masterpiece with a leopard bone image of himself ascending to the leadership of Skullsprofane more than 1000 years before.
So I did what I usually do – start up another adventurer to try to finish the job! I tried a swordswoman and was blown apart against a wall. Then I tried a sneaky crossbowman but Kutsmob blocked most of my shots with his shield – the one that hit him in the wrist he simply pulled out and dropped as he continued to scan the area. Eventually Kutsmob lured me into the tower, after which he jumped out and hit me five times and crushed my chest in.
Then I tried an accomplished pikeman with no armor and no other skills to go for a quick killing blow, but still no luck. He was there by himself now, just waiting for more adventurers in a fortress filled with blood, rotting body parts and scattered clothing.
I figured, okay, I’ll give it one more shot, since his fifth kill will give him a name, which I’d then share with you in this story. I started up a halberdier with balanced skills, more or less like my first two adventurers. I took the task from the human warlord and set out for Skullsprofane. As I was walking toward his stronghold, the Doomed Tower of Dread, an iron bolt flew passed me. A guard! I had missed one. And there was Kutsmob, standing on top of the tower, hollering various insults about those that had come before me.
There was an opening in the fortifications through which I could rush to meet him. And I did – but when I was just a few steps away I was shot in the back. I pressed on, taking a swing, and Kutsmob leapt backward. I ran at him and another bolt shot by. I charged, slashing down… and split Kutsmob’s chest open!
All of the major organs were pierced, and he fell over wheezing. I hacked down again and again as two more bolts stuck into my body. Just as he breathed his last, I was shot in the leg and fell over. Crawling now, I made my way over to the body of Kutsmob and picked up the iron shield.
Bonesaw: The Game is an indepedent 2d side-scrolling game that mixes elements from puzzle, beat-em-up, and platforming genres. The game's central theme revolves around Clarkson University, and the University's hockey team The Golden Knights.
The game does not take place at Clarkson, nor will you see levels that are taken from campus. Although these ideas came to mind, I felt that the game would be more widely accepted if the game wasn't tied down with endless inside jokes that only a handful of people would appreciate.
The player takes on the role of a lone Golden Knight who must save the rest of the team from an evil Referee who has taken them hostage in his interdimensional penalty box... in space. With over 30 levels, a ton of collectables, and some side things to do, this game will be pretty big (for a 2d, independent side scroller.)