Monday, July 07, 2008

Dumbing Up Gaming

"There was a game called Hacker when I was a kid, that my dad was into. I always remember him telling me with great excitement that when you got to a certain part of the game, in France, the game spoke to you in French.

No tooltips, no help, you needed to know French. Pre-Internet, this was a considerable stumbling block. My dad bought a French dictionary and kept on playing."
Dumbing Up Gaming
Ken Levine on dumbing down games

Thursday, July 03, 2008

Creating Credible Obstacles In Games

Gamasutra: Defining Boundaries: Creating Credible Obstacles In Games

Gamasutra: The Problem Of The Cutscene

Gamasutra: The Problem Of The Cutscene

Alpha Protocol

"Alpha Protocol promises to merge the pulsating action of games like Uncharted: Drake’s Fortune with the deep, considered and player-defined character development of Mass Effect.

As far as bringing together hot ideas, Obsidian could hardly have suggested two better points of comparison to get people salivating. However, this experienced developer is not simply walking in the footsteps of BioWare again.

Most of you will probably know Obsidian best as the developer of KOTOR II and Neverwinter Nights 2 (both franchises started by BioWare), but the founding members of the team were from Black Isle Studios, responsible for the seminal and hugely influential Fallout and Fallout 2.

Since Black Isle was closed by Interplay, Obsidian has done consistently solid work on the titles it has been handed, but Alpha Protocol is a genuine opportunity for the developer to stamp its character on a new IP and for its team to once again make a claim for being the best RPG creators in the business."
Uncharted + Mass Effect + Fallout = Alpha Protocol

Tuesday, July 01, 2008

Project Origin - Developer Q&A Round 1

Project Origin - Developer Diary 1 & 2

Diablo 3



Arkane Studios is looking for new talents

After the development of « Dark Messiah of Might and Magic » and « Arx Fatalis », ARKANE STUDIOS is continuing to develop new game concepts which offer huge liberty to players with a strong immersion into unique and realistic universes.

We’re currently working with ELECTRONIC ARTS on an unannounced AAA title (for Xbox360, PS3 and PC – developed with Unreal Engine 3), and we are looking for the following profiles to empower our Team in Lyon (France) :
- Lead Programmer
- Senior Gameplay Programmers
- AI Programmer
- Gameplay Level Designers
- Environment Level Designers
- 3D Artists
If you want to know more about these jobs and our company, you can contact me directly.

Romuald Capron
rcapron@arkane-studios.com

Back home from Paris now!

I'm back home again, and I got plenty of stories to tell, but I'm too tired now. I got somekind of video diary that I need to edit next weekend and post. So, ehmm... well, Diablo III as you know, and, hmm... post something next week, aight?

Memo to self: Paris and Blizzard WWI schedule