11. What is being done to improve the AI as seen in Oblivion - wall staring, oblivious to people being killed around them, guards knowing when a character does something unlawful half a map away etc.? [anonymous]Community FAQ - 20 questions
First we’ve rewritten all the pathfinding systems, which eliminates the majority of the “NPC acts stupid” problems. We’ve also centralized the “crime” stuff into the factions, so in general, they behave better, or at least in ways that make more sense – either joining in or running away. We’ve spent a lot of time on combat AI, which is almost all-new as well, in that we are going into a game with guns and groups of enemies trying to find cover, angles of fire, and such.
12. Will we see anything similar to the sexual encounters possible in both of the earlier Fallout games? The first 2 games had all of that but they kept their ratings by fading out (as did Fable). There was one quest in F2 where you could lose a bet and end up as a supermutant's toy for the night (you got to keep the ball gag as a gift). Can we expect that kind of adult content? [anonymous]
Actual player goes off and has sex? Not right now, but if a situation called for it, I wouldn’t flinch at adding it with the fade-out. We did that in Daggerfall using the fade out. We actually did paintings for the scene and it never made it in Daggerfall, but I still have the paintings. In regards to adding a supermutant rendezvous with a ball gag, the marketing department has been asking for this to put on the box, but we just haven’t found the time.
Monday, September 17, 2007
Bethesda answers 25 questions about Fallout 3
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