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"Again, like part one - there is no plot nor point. Maybe there is something that looks remotely like a plot. The main focus is on the visuality, effects, editing and trying to make cool looking scenes by using multiple game engines."Be sure to grab the HighDef version of it, instead of watching it through any of those worthless streams.
"Nintendo have just announced that they've more than doubled their yearly profit, raking in 226 bilion yen (USD$1.89 billion) last year, which is up from 90 billion (USD$754 million) the previous year. The figure exceeds market estimates, which had Nintendo pegged at "only" 204.9 billion yen ($1.7 billion), and has resulted in Nintendo raising their profit estimates for this year.Nintendo Double Yearly Profits
Sales were also up 90%, Nintendo reporting sales of 966 billion yen, which is a pinch over eight billion dollars. Main reason for the spike? DS sales, naturally, with more than a little help from the Wii. Show's what happens when your hardwares popular AND profitable."
"Within just five days of availability, more than 1 million copies of Pokémon® Diamond and Pokémon Pearl for the portable Nintendo DS™ have sold in the United States since Sunday's launch; a faster rate than any previous Pokémon games since the franchise's U.S. introduction, almost a decade ago. To date, more than 155 million copies of Pokémon games have sold worldwide."
"BioWare has formed a new online team to create a Star Wars: Knight of the Old Republic massively multiplayer online game, EGM reports.KOTOR MMO in development?
No further details were reported in the rumour section of the US magazine but we've taped our fingers crossed. KOTOR is one of our favourite Star Wars games ever and the thoughts of an online MMO is, frankly, too much to take in."
"The structure and design methods of Japanese developers are radically different than in North America and Europe. Moreover, in most Japanese game studios, there are only a handful of non-Japanese workers.Gamasutra offers some insight with their nice feature about Japanese game development from a western point of view.
In addition to the already legendary hours and demands of the game industry, these workers must deal with cultural and language differences, and the demands of their Japanese bosses and peers.
While foreign workers make up only a small percentage of the workforce, their experience with Japanese business culture, work habits, and game development give them a different perspective than their Western counterparts.
In addition to basic cultural and language difficulties, differences in team formation, office hierarchy, and design philosophy make the experiences of these developers unique."
Björn Sunesson: We put Metronome on the back burner about a year ago, and pretty much all of our team are working full time on other projects. We are still tossing around lots of ideas of cool stuff that we can do in the city, and testing some out when time allows. But the actual game we presented at E3 back in 2005 is not in active production.City of Metronome on the back burner?
"DAMNIT. Just...damn it all to hell. Mass Effect isn't coming in June. Or July. Or August for that matter. It's coming in September. I know we never got a firm promise or release date for June-ish, but still...we all convinced ourselves this was when it was coming! And now we're all wrong! That hurts, just a little."
"Hey! Here's my new report about the current progress of Knytt Stories (working title).
I'm still waiting for material. Some text, and some music, and a very important extension. Once I add it, the game itself is complete. Although it would only require one or two days of work to add the material, I can't add it before I have it.
However, even if I had that material now, I wouldn't be able to release the game for a while anyway, since I'm planning to sell expansions. I really want to release the expansions at the same time as the game. I need to learn about all those things - and I must redesign the website.
I will probably not be able to release NotKnytt before sometime at the end of the summer."
"‘Elephants Dream’ is the result of almost a year of work, a project initiated and coordinated by the Blender Foundation. Six people from the Blender user/development community were selected to come over to Amsterdam to work together on an animated short movie, utilizing Open Source tools only."Elephants Dream - Website
"Elephants Dream is the world’s first open movie, made entirely with open source graphics software such as Blender, and with all production files freely available to use however you please, under a Creative Commons license."
The first point of note is the enhanced online multiplayer mode for both systems, meaning not just local multiplayer games, but fully international deathmatches, stats and leaderboards. And to spice up the uniquely compelling multiplayer mode even further, there's a whole host of new customisation options. This time round you can create your own custom landscapes; as well as team flags, modified hats, tombstones, victory dances and more...THQ Trailer
On top of the classic deathmatch, there are also new single and multiplayer modes in the form of Rope Race, Forts, Puzzle and Campaign modes. There's even a new Firing Range to try your hand at the 11 new weapons: such as the Bunker Buster, Buffalo of Lies, Super Sheep, Concrete Donkey and Holy Hand Grenades!
The new levels take our warmongering worms across battlefields past and present, from the Spanish Armada conquest in "Pirates" to the laser punctuated skies of "Space War."
"Today The Syndicate is thrilled to announce that Marcus "zet" Sundström's work visa petition has been approved by the U.S. Department of Justice! The process proved to be a very challenging one, but with the help of our immigration attorneys we achieved success.Zet's Visa Petition Approved!
Beyond the great news that Marcus can play for compLexity for years to come, this is even bigger news for E-Sports in the United States. In order for the visa to be approved, our attorneys first had to convince the United States government that professional gaming is a real sport.
In other words, this decision sets a legal precendent that the U.S. has given our beloved pasttime the official seal of approval! This can only mean great things for all professional gamers in the future.
On April 26th, Marcus returns to Stockholm to complete the final phase of the visa process."
"In the far future when the continuity of the history has been lost, it is the world where ruins spread to far away. The sea and the sky have disappeared, and the past scenery exists only in the records excavated in the relic."Pale Cocoon (torrent)
"Everyone in this world knows that to know the past means to know the misery of this world.
One day, Ura restores a strange video."
"Mythos will be free to download and free to play. Flagship has not mentioned how it will make revenue off the game, but seeing as how Mythos is essentially a test of the multiplayer technology of its other game--Hellgate: London--profits may not come from gamers."Mythos detailed, will be free
"New filings with the SEC show that Oblivion and current Fallout 3 developer Bethesda Softworks has officially purchased the Fallout series IP from current holders Interplay for $5.75 million, with Interplay now acting as licensee for its own planned Fallout MMO."That sure is some interesting turn of events. Reading through the article reveals quite a few preconcerted goals that Interplay now must fulfill or immediately lose their MMO license rights, aswell that 12% of the sales and subscription fees will be paid to Bethesda for using the Fallout IP.
"Most of today’s gamers, when presented with the ASCII-interface of a typical roguelike, immediately dismiss it as old, graphically unappealing, and boring. These sceptics refuse to have a deeper look into the game’s mechanics and its »inner values« and it takes time and effort to convince them to just try to discover the fun roguelikes have to offer."Roguelike Magazine: The Aesthetics of Roguelikes
Currently employed at Starbreeze Studios.
Guest lecturer, and student in Game Development and Interactive Media at Gotland University.
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