"Naked Sky Entertainment's RoboBlitz™ is the first Unreal Engine 3 based XBox 360 Live Arcade game to use ProFX. Because of our middleware, most of the textures are fully procedural and the entire game fits within 50MB.Procedural Textures: Gaming's Future
As an example, the 73 full materials (about 200 maps: diffuse, specular, normal, etc.) of the first level, representing 80MB of DXT compressed content, are being generated in 4 seconds at load-time. The ProFX description file weighs only 280KB!"
Allegorithmic ProFX
I dream in 64kb
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Because of our middleware, most of the textures are fully procedural and the entire game fits within 50MB.
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