Tuesday, December 05, 2006

Allegorithmic: ProFX - Procedural Textures

"Naked Sky Entertainment's RoboBlitz™ is the first Unreal Engine 3 based XBox 360 Live Arcade game to use ProFX. Because of our middleware, most of the textures are fully procedural and the entire game fits within 50MB.

As an example, the 73 full materials (about 200 maps: diffuse, specular, normal, etc.) of the first level, representing 80MB of DXT compressed content, are being generated in 4 seconds at load-time. The ProFX description file weighs only 280KB!"
Procedural Textures: Gaming's Future
Allegorithmic ProFX
I dream in 64kb

1 comment:

Anonymous said...

Because of our middleware, most of the textures are fully procedural and the entire game fits within 50MB.
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