Sunday, March 16, 2008

Alone in the Dark 5 - Gameplay Trailer

Alone in the Dark 5 - Burning Chairs
Alone in the Dark 5 - Central Park Trailer
Alone in the Dark adds skipping if you get stuck

Vuxenpoäng +1

Checking out an appartment

Checking out furniture at IKEA

The appartment lies 2-3 mins walk from the central station in Uppsala, and between 5-10 mins walk to our new offices, so finding an appartment with better positioning will be hard if you haven't earned your first millions yet.

Bidding will probably commence the day after tomorrow, and I've already cleared it with my bank to get a loan promise/guarantee (meaning they'll lend me the money needed to buy the appartment).

So, does anyone have any suggestions for bidding on appartments, and how to best make other speculants "disappear" (use your imagination). Let's say, I really want this appartment...



The Personal Diary of Dopefish
Gamer Lifestyle
Have you ever been Starbreezed?
What were you thinking?
The week after, and cold coffee in the cup
Lost in Uppsala
My new room
Beginning of a new year
Gamer Lifestyle - One and a half year later...
The day I smiled inside

Wednesday, March 12, 2008

Interplay rises from the grave?

"Among the projects Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing."
Interplay restarting dev studio
Interplay Entertainment Corp.

Four Interesting Gaming Documentaries

The 8Bit Philosophy


Spencer Halpin's Moral Kombat


Chinese Gold Farmers


Second Skin

Back in Time Live Stockholm 2008 is a fact

On September 13th 2008, Back in Time Live returns. Hosted by C64.COM and Ziphoid Entertainment, this will be an evening full of live C64 music - and more!

Start chatting about expectations and such things over at Remix64 and keep your eyes fixed to the official Back in Time Live site as we will fill that site with more information soon. Also, don't miss the pre-show aired on SLAY Radio exactly six months before the actual event on March 13th at 20:00 CET!
Back in Time Live

Tuesday, March 11, 2008

Some details on Heavy Rain finally emerges

On Locations:
"I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."

On Graphics:
"People will be surprised. Internal (Sony's) feedback on graphics has been great. This is going to be a truly next-gen game. But still, we want to do something unique with the graphics, going beyond just making the most photorealistic world we can."

On Gameplay:
"With the release of Fahrenheit, we gave the adventure genre a new grammar. We brought new ways into the genre, new words if you want to see it like that, a new vocabulaire. With Heavy Rain, where going to expand on that same grammar."

On Story:
"Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love."

"The main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."

New Heavy Rain Details Spilled, Lapped Up
Quantic Dream interview over at Overgame.com
Heavy Rain - Tech Demo "The Face"

Battlefield: Bad Company Special

Monday, March 10, 2008

Futuremark wanting to trademark "Pwnage"

Fellow gamers,

Our purpose in filing for trademark on the name "Pwnage" is not to charge money or stop people from using the expression. That's not what a trademark is for. Instead, we want to protect ourselves from squatters (or what I call campers) - people looking to trademark the name on false pretenses, just to make a claim against Futuremark Games Studio for its use.
-Jukka Mäkinen, Executive Producer, Futuremark
PurePwnage.com - Trademarking "Pwnage"