Wednesday, March 26, 2008

Fakefactory's Cinematic Mod V7.0

  • Raise the quite outdated graphical appearance to a state-of-the-art level
  • Give the HL2 trilogy a more stressed, darker and minatory look
  • Complement the atmosphere with a emotional cinematic music soundtrack that fits the action on the screen
  • Replace the low-resolution textures with high resolution counterparts and more detailed environments
  • Complement the storyline with the unused content from the original games
  • Refresh the look and feel with optional new HD models
  • Add more replay-value to the game
Fakefactory's Cinematic Mod V7.0

ROM CHECK FAIL - Awsome mini-game


Cool showreels for experimental animations

Ron Fedkiw, Associate Professor, Stanford Computer Science

Unreal Engine Tech Demo @ GDC'08 (HQ)

Sunday, March 23, 2008

12$ t-shirts + copies of indie games

"So after closer inspection I discovered that those tags, each one contains a CD, and on that CD is a short-form, experimental, independently developed, PC game.

Yeah, seriously. Not only that but they dedicate a lot of tag real estate to talking about the creator of the game –in much the same way you might talk about a hot new band.

The shirt was like a tour shirt for the game, cool graphics from the games –remember we're talking indie development, so illustration and flash art, not 3d rendering, IE: stuff that looks good screenprinted on cotton."

Kevin J Allen

Thursday, March 20, 2008

Activision merger affecting future Sierra titles

"Blizzard might get a free pass when Activision officially takes over Vivendi Games, but the Sierra branch of the company isn't so lucky. Variety reports that Sierra developers will have to justify their games currently in development to Activision executives once the merger is complete and re-pitch their work to survive.

Variety believes games expected this year like Bourne, Prototype, Brutal Legend and Ghostbusters are safe, but that games for '09 (titles that we'd probably hear about for the first time at E3) are all in limbo. For example, will there be another Bourne game when it conflicts with Activision's James Bond license? The fate of Sierra titles now lies in the whims of Activision execs."
Variety: Sierra devs need to justify games after Activision merger

Cooking Skill +2

Mhmm... Office Easter Egg

Wednesday, March 19, 2008

Adam Szabo - Altra

Some words from the Spector

“I’m really not satisfied with the ‘OK, now you’re in the game part, now you’re in the story part’ model – interaction, movie, interaction, movie. That’s just not good enough.”
Spector: ‘Game writers need to learn to scale back’

Metroid 2 Remake

Metroid 2 Tech Demo Download
Metroid 2 remake blog

CPL dies, but Severity still lives!

"We've been extremely busy working on our Wii projects, but, Severity is still very much a real property and in development. We'll be ready to talk about it in the near future"
Exclusive: CPL is dead, Severity is not
Update on 'that CPL FPS game' Severity
CPL to co-develop a FPS multiplayer game

The War is Over...

So the most persistant and craziest one would prevail. I'm now an lucky owner of an appartment! Well, I still need to fill out the papers, but I didn't have to hire someone to pay a visit to anyone that dared to bid higher than me.

The War is On! - Part 3
Suck it up Bidder 2!
I hate Bidder 2...
The War is On! - Part 2
The War is On!
Vuxenpoäng +1

The CPL Ceases Operations

Effective immediately, the Cyberathlete Professional League (CPL) will cease operations. Therefore, all CPL events currently scheduled for 2008 are hereby canceled.
The CPL Ceases Operations

Tuesday, March 18, 2008

The War is On! - Part 3

2008-03-18 16:46 Budgivare 1 950 000 kr
2008-03-18 16:30 Budgivare 2 940 000 kr
2008-03-18 15:38 Budgivare 1 925 000 kr
2008-03-18 15:23 Budgivare 4 905 000 kr
2008-03-18 15:21 Budgivare 6 900 000 kr
2008-03-18 15:12 Budgivare 2 890 000 kr
2008-03-18 13:52 Budgivare 4 870 000 kr
2008-03-18 13:51 Budgivare 3 860 000 kr
2008-03-18 13:36 Budgivare 1 850 000 kr
2008-03-18 13:33 Budgivare 5 830 000 kr
2008-03-18 13:23 Budgivare 4 820 000 kr
2008-03-18 09:50 Budgivare 3 805 000 kr
2008-03-18 09:39 Budgivare 2 800 000 kr
2008-03-18 09:29 Budgivare 1 795 000 kr

Blizzard Worldwide Invitational 2008

"Tickets for the 2008 Blizzard Entertainment Worldwide Invitational convention and tournament being held in Paris, France, will go on sale this Thursday The event will be at the Porte de Versailles Exposition Centre on June 28 and 29, with tickets costing €70 / £55 ($110)."

I've been asked to attend this event now by a few people, but I really don't know if I got the money, the time or the interest. Blizzard isn't really interesting to me, so it would be the people and for checking out France. And in all honesty, I'm not much of a tourist person...

Blizzard Worldwide Invitational 2008

Now even Epic Games are available on Steam

"The Epic hits now available on Steam include the debut classic Unreal Gold, Unreal 2: The Awakening and the Unreal Tournament series: Unreal Tournament: Game of the Year Edition, Unreal Tournament 2004: Editor's Choice Edition, and the recently released Unreal Tournament 3, which has shipped over a million copies to date. For the ultimate Unreal experience, nab the Unreal Deal Pack, an incredible value at just $59.95.

To celebrate the launch, all of Epic’s games on Steam are available for 10% off their regular price (offer ends March 24)."
Steam Welcomes Epic Games

Scott Miller Interview

"While Prey pioneered the portal concept, Valve’s Portal took it to an all-new level. It really shows what you can do when you focus on a single core cool gameplay concept. So, while Portal impressed the heck out of us, it has also inspired us to return the favor to Valve and hopefully leapfrog them as they did us. We believe we have new ideas for portals that will keep the portal race interesting."
Scott Miller Interview

Suck it up Bidder 2!

Bidder 1: 950 000 (me)
I hate Bidder 2...
The War is On! - Part 2
The War is On!
Vuxenpoäng +1

I hate Bidder 2...

Bidder 2: 940 000 - 16:33
The War is On! - Part 2
The War is On!
Vuxenpoäng +1

The War is On! - Part 2

Bidder 1: 795 000 (me)
Bidder 2: 800 000 - 09:42
Bidder 3: 805 000 - 09:54
Bidder 4: 820 000 - 13:27
Bidder 5: 830 000 - 13:36
Bidder 1: 850 000 (me)
Bidder 3: 860 000 - 13:54
Bidder 4: 870 000 - 13:56
Bidder 2: 890 000 - 15:15
Bidder 6: 900 000 - 15:24
Bidder 4: 905 000 - 15:26
Bidder 1: 925 000 (me)
The War is On!
Vuxenpoäng +1

Monday, March 17, 2008

The War is On!

The last showcasing of the appartment that I've sat my determined eyes on, was today. Only a few new faces showed up today, but only one guy that returned from yesterday. In total there was around 9 "interested" people, and I managed to call dibs on the first bid of 795 000 SEK.

Let's see if the weak minded ones will back down tomorrow. The war is on!

Vuxenpoäng +1

Project Origin - Developer Diary 1 & 2

Sunday, March 16, 2008

Alone in the Dark 5 - Gameplay Trailer

Alone in the Dark 5 - Burning Chairs
Alone in the Dark 5 - Central Park Trailer
Alone in the Dark adds skipping if you get stuck

Vuxenpoäng +1

Checking out an appartment

Checking out furniture at IKEA

The appartment lies 2-3 mins walk from the central station in Uppsala, and between 5-10 mins walk to our new offices, so finding an appartment with better positioning will be hard if you haven't earned your first millions yet.

Bidding will probably commence the day after tomorrow, and I've already cleared it with my bank to get a loan promise/guarantee (meaning they'll lend me the money needed to buy the appartment).

So, does anyone have any suggestions for bidding on appartments, and how to best make other speculants "disappear" (use your imagination). Let's say, I really want this appartment...

The Personal Diary of Dopefish
Gamer Lifestyle
Have you ever been Starbreezed?
What were you thinking?
The week after, and cold coffee in the cup
Lost in Uppsala
My new room
Beginning of a new year
Gamer Lifestyle - One and a half year later...
The day I smiled inside

Wednesday, March 12, 2008

Interplay rises from the grave?

"Among the projects Interplay has said it wants to develop are sequels to Earthworm Jim, Baldur's Gate: Dark Alliance, Descent, and MDK, provided it can find the financing."
Interplay restarting dev studio
Interplay Entertainment Corp.

Four Interesting Gaming Documentaries

The 8Bit Philosophy

Spencer Halpin's Moral Kombat

Chinese Gold Farmers

Second Skin

Back in Time Live Stockholm 2008 is a fact

On September 13th 2008, Back in Time Live returns. Hosted by C64.COM and Ziphoid Entertainment, this will be an evening full of live C64 music - and more!

Start chatting about expectations and such things over at Remix64 and keep your eyes fixed to the official Back in Time Live site as we will fill that site with more information soon. Also, don't miss the pre-show aired on SLAY Radio exactly six months before the actual event on March 13th at 20:00 CET!
Back in Time Live

Tuesday, March 11, 2008

Some details on Heavy Rain finally emerges

On Locations:
"I don't want to do a big free-roaming city like GTA, because the flow of the story will then be hard to control. Nevertheless, I do want to incorporate big sets, with a crowd, heavy populated areas like a mall and a subway are going to be in there. Of course, the gameplay has got to make use of that aspect too."

On Graphics:
"People will be surprised. Internal (Sony's) feedback on graphics has been great. This is going to be a truly next-gen game. But still, we want to do something unique with the graphics, going beyond just making the most photorealistic world we can."

On Gameplay:
"With the release of Fahrenheit, we gave the adventure genre a new grammar. We brought new ways into the genre, new words if you want to see it like that, a new vocabulaire. With Heavy Rain, where going to expand on that same grammar."

On Story:
"Heavy Rain is about normal people that have landed in extraordinary situations. I wanted a much more personal story. The first thing that came to my mind, as a father of two little boys, was that the main theme should simply be a father's love for his son. This is not a game about saving the princess or the world. Its purely about a father's love."

"The main story will revolve around 4 different characters, and we're putting the spotlight on their perceptions. The question 'what is good and what is evil' is the key here, that will be just a matter of viewpoint...I believe heavily in moral choices, I'm going to use them A LOT. They're not about being good or bad, but about finding the right balance."

New Heavy Rain Details Spilled, Lapped Up
Quantic Dream interview over at
Heavy Rain - Tech Demo "The Face"

Battlefield: Bad Company Special

Monday, March 10, 2008

Futuremark wanting to trademark "Pwnage"

Fellow gamers,

Our purpose in filing for trademark on the name "Pwnage" is not to charge money or stop people from using the expression. That's not what a trademark is for. Instead, we want to protect ourselves from squatters (or what I call campers) - people looking to trademark the name on false pretenses, just to make a claim against Futuremark Games Studio for its use.
-Jukka Mäkinen, Executive Producer, Futuremark - Trademarking "Pwnage"

Peter Molyneux whispers about Dimitri

"I’m saying absolutely nothing. I’ve been sat down in a room by the head of PR [of Microsoft Games, --ed.] and been told to not talk about it.", Peter began. And went on to talk about it in a very cautious way:

"Since Black&White, we’ve been thinking a lot about AI, Lionhead was founded with that thought of AI in mind. In terms of the core or the theory of the AI, we’ve moved from Black&White onto a project called Dimitri, which I’ve been tantalizing you about for a long time. And that team kept on researching. Dimitri was always an experimental thing, which is why I never showed it."

Peter Molyneux continued: "And then it moved from that experiment to a moment in time that happened six months ago when a discovery was made, and this discovery has been so exciting that it has lead to Lionhead focussing on it and sculpting a game around that. I think that discovery is so significant... This discovery has lead us to start a game and that game will be on the front cover of Nature magazines and Science magazines."
Peter Molyneux' Next Game based on Dimitri and a Discovery

Tim Schafer solves Joystiq Quest Quiz

The Player
Double Fine's Tim Schafer, designer of Full Throttle, Grim Fandango, Psychonauts and upcoming god of gwar epic, Brütal Legend. Prior to the release of those games, he worked on The Secret of Monkey Island, Monkey Island 2 and Maniac Mansion: Day of the Tentacle.

The Puzzle
You're standing in front of a cave. The goal is to get inside the cave, taking care to foil the ferocious robot bear guarding the entrance first.

The Inventory
  • (1) perforated parasol
  • (1) rubber chicken with a pulley in the middle
  • (1) sealed manila envelope
  • (1) miniature macaroni Tim Schafer statue
Return to Quest Quiz: Tim Schafer