Friday, December 12, 2008

Quantic Dream mocap studio & Heavy Rain

"I'm not starting with the story and trying to fit gameplay in," he insists, becoming animated, "because that would fail the same way. What I try to do is to think about the story and the gameplay together. At the moment that I have an idea for a scene, I try to think about the potential for gameplay in this scene. Or when I think I think about a nice gameplay mechanic, what's the potential for the story? I wrote many scenes that were deleted because they had a good idea for gameplay but not for story, or a good idea for story but not for gameplay. I need to have good ideas for both in every single scene."
Heavy Rain Preview
Heavy Rain Screenshots & Images
Inside the studio of Quantic Dream

G.E.C.K released for Fallout 3

"Earlier today, Bethesda Softworks released the Garden of Eden Creation Kit, Fallout 3's official editor. As with every other big-name title that has mod creation tools, I fully expect to see you guys come up with all sorts of crazy, disturbing, and even hilarious quests while I sit on my ass and mash on this keyboard."
Official Fallout 3 content editor released
Fallout 3 modding tools coming in December

Wednesday, December 10, 2008

Mirror's Edge is going to continue as an franchise

“Mirror’s Edge was very strongly reviewed - That one’s going to go forward. We’ll be looking at some issues around the design to make sure that strong IP is married with strong business.”
Well, not exactly, with an average below 80% on Game Rankings. Although I would rank it higher than that of course, and this is really good news :)
EA to reduce roster weight, but Mirror’s Edge, Dead Space, sports are all safe

Sunday, December 07, 2008

Mirror's Edge time trial in Stockholm

Well, this was unexpected and quite enjoyable. Today, I've been in Stockholm to dine with my visiting parents. I arrived early at the central station, so I had time enough to stroll around for a bit, when I noticed they were just about to start a contest in Mirror's Edge.

Of course I had to sign up!

I had absolutely no clue about what the challenge was going to be, and it turned out to be a time trial (which I've never played), on the level Playground One, which I've only passed by twice in the campaign mode and hadn't really any memory of its layout.

Fortunately, two people were ahead of me so I got the chance to see the map, and then I was announced to come up to the stage. "That was a really good time that last guy got, do you think you'll be able to beat it?", asked the commentator.

The guy before me had been there earlier that day for the same competition, and it looked like he was certain of his way through the map, so honestly I had no idea if I actually would beat him, even though I saw that his run was flawed. So I tried being humble with saying "Well, I actually got no idea, but it looks pretty hard".

It was a bit awkward using a PS3 controller, and you had to look at a angled TV on the floor, which was screwing up your perspective a bit, and I turned out to be soo nervous/excited that my legs were shaking while standing there. I managed to get a time of 01:02:something... approximately 30 seconds better than the guy before me.

There's a reason why I don't try being modest anymore when it coems to competing against others... I just end up being an sarcastic jackass if I beat them badly. So I was a bit embarrassed when walking off the stage, and when it turned out that no one even got a time close to the guy before me... which meant that I ended up winning :S

I won't say what the price was, since I'm intending to give it away as an Xmas present, but it was definitely worth it :)

Below is an attached video of the same route as I took, with someone that got around the same time I got, even though my delays were caused by stopping to look around for the way rather than failing jumps.

Mirror's Edge - Time Trial DLC pack

Cooking skill +2

French fries, chicken filét, halloumi,
sauce made of chipotle and ajvar pinjur

Pasta, minced meat, tabasco, ajvar relish and an italian tomato mix
with grilled onions, grilled paprika and white wine

Thursday, December 04, 2008

Mirror's Edge - Time Trial DLC pack

"EA has issued a press release confirming a release date of January 16 and a price of 800 MS points on Xbox Live or $10 on the PSN."
Mirror's Edge DLC announced, looks bloody weird

Wednesday, December 03, 2008

Riddick: Assault on Dark Athena - Trailer

Yay, the Chronicles of Riddick: Assault on Dark Athena trailer is out! Embedding is disabled for now, but I'll put it up here once it works. Until then, follow the link below to check it out in all its glory.

I'm responsible for all the frapsing of the footage, and gameplay, but didn't do the cutting. Yay, PR! :)

The Chronicles of Riddick: Assault on Dark Athena - Atari Live trailer
Riddick: Assault on Dark Athena - Preview


Riddick: Assault on Dark Athena - Preview

"The Chronicles of Riddick: Assault on Dark Athena is quickly shooting to the top of our list of most-anticipated titles of 2009.

Playing Escape from Butcher Bay again, remade for the Xbox 360 is exciting in its own right, and the promise of new adventures, new multiplayer modes, new finishing moves and the lot is just a huge pile of icing on the cake."
Chances are, that any screenshot you'll see from the new campaign was taken by me, like the above two :)

The Chronicles of Riddick: Assault on Dark Athena Preview
Riddick: Assault on Dark Athena - Spring 2009
Riddick: Assault on Dark Athena is almost done

The new Nintendo DSi gets working flash cart

Acekard produces first DSi flash cart
The new Nintendo DSi blocks DS flash carts
The new Nintendo DSi has shorter battery life

Monday, December 01, 2008

Left4Dead SDK coming "shortly"

wilsonwiz asks: Have you any idea when the Source Development Kit will be released?

Chet Faliszek: Shortly. I know we are working on it and want it out as soon as possible. I really think this is a game that brings back that urge to make maps like Doom did back in its day. You want to make your place of work and unleash the zombie apocalypse on it. When we release the SDK we will also be releasing tutorials for level makers, from newbies who have never used hammer to experienced mappers.
Left 4 Dead live interview

Black Mesa: Source trailer

Black Mesa - Half-Life 2