"this is a really novel way of rendering graphics, we're not using any polygons [...] every single pixel you see in the scene has depth and is essentially renderable as voxels".
Demo 1 (Ruby)
Demo 2 (Scorpion)
Demo 3 (LightStage)
AMD Unveils Cinema 2.0, Claims You'll Play Inside MoviesIntel do CPU-based ray-tracing in Quake Wars
Video shows ray-traced Quake Wars
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