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Friday, October 03, 2008

Tiberium employees comment on cancellation

"On Jon Paquette, well, he was much loved by management, to the point that one time he recieved "employee of the month" even though he was out sick with ulcers for that entire month! I've personally also sat in a lot of meeting where these guys LIED through their fucking teeth to management about what was going on....You have to be kidding me! Alot of the designers forementioned would stand up to Pacquette and Dickson alike to correct their bullshit.

I recall a meeting where they wanted to cut some of the better and fundamental mechanics in moh...now they take credit for them!

I personally recall having a discussion which turned into an arguement with Orzlack about the number of hours the MOH team was putting in.. I use to walk around this area to see it empty for months...He claimed he was working, but his door was always closed and no one was home. While we slaved away on MOHEA he was gone....that was a fight to remember. I hardly talked to the guy after that....

Unfortunately, in EA culture, telling the facts is a NO NO. You must always paint a pretty picture otherwise you are a Naysayer. Talking about the FACTS and the Pink Elephant in the room is a no no as well. IT will Kill your Career.

They'd rather spend hours with 20 designers in one room trying to figure out the simplest of systems. Or hire a group f story board artists to design out the mission tempo, HOW STOOPID.

Why does this happen? Because EALA has never really had a real Design Director with Creative power. Just a crows nest of Producers."
EA Cancels Tiberium, Cites Quality Issues

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