"The Shadow of the Colossus video game is being developed by producer Kevin Misher (Fighting, Public Enemies, Case 39) at Columbia Pictures. Hollywood's new favorite fanboy writer, Justin Marks of Street Fighter: The Legend of Chun-Li, Voltron, and Masters of the Universe, has been hired to write the screenplay."Sony's Shadow of the Colossus Headed to the Big Screen
Showing posts with label sotc. Show all posts
Showing posts with label sotc. Show all posts
Wednesday, April 22, 2009
Shadow of the Colossus coming to cinema
Tuesday, May 27, 2008
10 epic Shadow Of The Colossus moments

"Most things in Colossus can be grabbed. You can grab fish and be pulled through the water, you can grab a tortoise and be dragged across the ground... but best of all you can grab an eagle's talons and be flown through the sky.10 epic Shadow Of The Colossus moments
But don't try it with regular eagles - your weight will pull them down. You have to find a giant-sized one, near the dead tree in the middle of the map. Grab it for a spectacular flight."
Thursday, February 28, 2008
Sunday, September 23, 2007
50 things about ICO and Shadow of the Colossus
1. Yorda had a haircut done the day before the master was due
2. The team went horse riding to get Agro's animations right
3. Fumito Ueda visited the Great Canyon to research Shadow of the Colossus
4. Originally ICO was meant to be released on PSone because then the PS2 didn't have many good games
5. ICO's concept was inspired by a Japanese TV commercial with a lady holding the hand of a child, walking through the woods
6. Yorda was the one to wear horns
7. She was also going to have cursed runes on her hand
8. ICO's story was to be very different. Yorda was a princess trapped in a small room and the boy a slave worker in the castle who found the room and helped the girl escape
9. Simon and Garfunkel's Scarborough Fair was used as background music in the original ICO pilot movie, which was used to pitch the game to Sony
10. It also became the inspiration to ICO's theme song, You Were There
11. You Were There is sung by a boy, Steven Geraghty
12. Staff members used to wonder why they were working on Yorda's strange movements (strolling around, following birds) because they didn't affect gameplay in any way
13. Ueda went for these because according to him "we are all attracted by the quirks of girlfriends"
14. Many more of these "quirks" were planned but time was an issue
15. Ueda had never been to a castle prior to ICO so he based the queen's castle in the game on the work of artist Giovanni Battista Piranesi
16. Deserted cars near rice fields and semi-built up areas in the Japanese countryside were the things which at first inspired ICO's castle
17. The team intentionally avoided using the maximum graphic specs in order to give ICO something different and make it stand out
18. Fumito Ueda started working on Shadow of the Colossus even before his first game was released in Europe
19. Shadow of the Colossus was at first called NICO, a pun on Japanese word "Ni" meaning "Two"
20. ICO is a pun on Japanese expressions meaning "Let's go"
21. The team was considering calling Shadow of the Colossus "Dragon Hearts" and "Dragon Peace" before the story was even planned
22. [SPOILERS] Fumito Ueda's own interpretation of ICO's ending is that Ico is dreaming of meeting Yorda once again. The second water melon ending is another dream Ico has
23. [SPOILERS] His interpretation of the ending in Shadow of the Colossus, on the other hand is that Wander sires the line of horned children
24. Ico was given horns because it was not easy to make a distinction between the two characters from a distance
25. The Japanese name of Shadow of the Colossus, "Wander to Kyozo" doesn't refer to the main character's name. It was used to show what the game's about - to wander around and colossi
26. In ICO's two-player mode, Yorda can carry bombs
27. She can also swim, if prompted to by using bombs to drop her into water
28. Amusingly, Fumito Ueda was so modest, he failed to have an English acceptance speech ready at the Game Developer Choice Awards 2006, clearly not expecting the game to win the "Game of the Year" award
29. Yorda is 16 years old
30. Shadow of the Colossus was featured in the movie "Reign Over Me". Reason for choosing it was "You could see where someone who was dealing with 9/11 would be engrossed by a giant that keeps collapsing over and over again"
31. Fumito Ueda decided to go for a video game career when he thought "how wonderful it might be to be someone who touches others through his creations"
32. He filled 11 roles in the development of his first game, ICO
33. One of them was to design the logo and draw the box art himself
34. He also single-handedly created the pilot movie in three months using Lightwave 3D, which he taught himself
35. When the team published an advert on Weekly Famitsu Magazine looking for staff to work on Shadow of the Colossus, some 500 applications were received
36. 10 people made it to team
37. Only 1 of them satisfied Ueda's standards of quality
38. All of the animations in Shadow of the Colossus were drawn by hand
39. Someone from the team mysteriously added an early model of Mono in a scarecrow pose in the door to the secret garden in the demo. It's mostly strange because the garden was only reachable by using a jumping glitch in that build
40. More than 24 colossi were designed for Shadow of the Colossus
41. A squirrel was added to the ending in Shadow of the Colossus in PAL territories. It was also added in the Japanese 'PlayStation the Best' version
42. There were some songs which were composed for Shadow of the Colossus but never made it in the game. They can be found in the original soundtrack CD
43. The bridge in Shadow of the Colossus spans through half the game world, making it the largest bridge in any game yet
44. In ICO, the caskets in which horned children are imprisoned have little slits. They're not for the children to look outside considering they would be facing the opposite way.
45. Ico's language is a deformed version of Japanese, intended to sound familiar to Japanese players
46. Yorda's runic language is written by substituting backwards Japanese Romaji and spoken backwards Japanese
47. The language in Shadow of the Colossus is the same as the one Ico uses but it's been more deformed by adding in Romanisation and Latin dialect to make it sound more ancient
48. [SPOILERS] Wander's shadow, when being sucked in the pool in the ending of Shadow of the Colossus, can still whistle for Agro
49. [SPOILERS] The baby in the same ending is controllable. You can press any of the face buttons to make him wiggle around and cry
50. Fumito Ueda's job application letter to Sony included a picture of a cat
50 things you probably didn't know about ICO and Shadow of the Colossus
2. The team went horse riding to get Agro's animations right
3. Fumito Ueda visited the Great Canyon to research Shadow of the Colossus
4. Originally ICO was meant to be released on PSone because then the PS2 didn't have many good games
5. ICO's concept was inspired by a Japanese TV commercial with a lady holding the hand of a child, walking through the woods
6. Yorda was the one to wear horns
7. She was also going to have cursed runes on her hand
8. ICO's story was to be very different. Yorda was a princess trapped in a small room and the boy a slave worker in the castle who found the room and helped the girl escape
9. Simon and Garfunkel's Scarborough Fair was used as background music in the original ICO pilot movie, which was used to pitch the game to Sony
10. It also became the inspiration to ICO's theme song, You Were There
11. You Were There is sung by a boy, Steven Geraghty
12. Staff members used to wonder why they were working on Yorda's strange movements (strolling around, following birds) because they didn't affect gameplay in any way
13. Ueda went for these because according to him "we are all attracted by the quirks of girlfriends"
14. Many more of these "quirks" were planned but time was an issue
15. Ueda had never been to a castle prior to ICO so he based the queen's castle in the game on the work of artist Giovanni Battista Piranesi
16. Deserted cars near rice fields and semi-built up areas in the Japanese countryside were the things which at first inspired ICO's castle
17. The team intentionally avoided using the maximum graphic specs in order to give ICO something different and make it stand out
18. Fumito Ueda started working on Shadow of the Colossus even before his first game was released in Europe
19. Shadow of the Colossus was at first called NICO, a pun on Japanese word "Ni" meaning "Two"
20. ICO is a pun on Japanese expressions meaning "Let's go"
21. The team was considering calling Shadow of the Colossus "Dragon Hearts" and "Dragon Peace" before the story was even planned
22. [SPOILERS] Fumito Ueda's own interpretation of ICO's ending is that Ico is dreaming of meeting Yorda once again. The second water melon ending is another dream Ico has
23. [SPOILERS] His interpretation of the ending in Shadow of the Colossus, on the other hand is that Wander sires the line of horned children
24. Ico was given horns because it was not easy to make a distinction between the two characters from a distance
25. The Japanese name of Shadow of the Colossus, "Wander to Kyozo" doesn't refer to the main character's name. It was used to show what the game's about - to wander around and colossi
26. In ICO's two-player mode, Yorda can carry bombs
27. She can also swim, if prompted to by using bombs to drop her into water
28. Amusingly, Fumito Ueda was so modest, he failed to have an English acceptance speech ready at the Game Developer Choice Awards 2006, clearly not expecting the game to win the "Game of the Year" award
29. Yorda is 16 years old
30. Shadow of the Colossus was featured in the movie "Reign Over Me". Reason for choosing it was "You could see where someone who was dealing with 9/11 would be engrossed by a giant that keeps collapsing over and over again"
31. Fumito Ueda decided to go for a video game career when he thought "how wonderful it might be to be someone who touches others through his creations"
32. He filled 11 roles in the development of his first game, ICO
33. One of them was to design the logo and draw the box art himself
34. He also single-handedly created the pilot movie in three months using Lightwave 3D, which he taught himself
35. When the team published an advert on Weekly Famitsu Magazine looking for staff to work on Shadow of the Colossus, some 500 applications were received
36. 10 people made it to team
37. Only 1 of them satisfied Ueda's standards of quality
38. All of the animations in Shadow of the Colossus were drawn by hand
39. Someone from the team mysteriously added an early model of Mono in a scarecrow pose in the door to the secret garden in the demo. It's mostly strange because the garden was only reachable by using a jumping glitch in that build
40. More than 24 colossi were designed for Shadow of the Colossus
41. A squirrel was added to the ending in Shadow of the Colossus in PAL territories. It was also added in the Japanese 'PlayStation the Best' version
42. There were some songs which were composed for Shadow of the Colossus but never made it in the game. They can be found in the original soundtrack CD
43. The bridge in Shadow of the Colossus spans through half the game world, making it the largest bridge in any game yet
44. In ICO, the caskets in which horned children are imprisoned have little slits. They're not for the children to look outside considering they would be facing the opposite way.
45. Ico's language is a deformed version of Japanese, intended to sound familiar to Japanese players
46. Yorda's runic language is written by substituting backwards Japanese Romaji and spoken backwards Japanese
47. The language in Shadow of the Colossus is the same as the one Ico uses but it's been more deformed by adding in Romanisation and Latin dialect to make it sound more ancient
48. [SPOILERS] Wander's shadow, when being sucked in the pool in the ending of Shadow of the Colossus, can still whistle for Agro
49. [SPOILERS] The baby in the same ending is controllable. You can press any of the face buttons to make him wiggle around and cry
50. Fumito Ueda's job application letter to Sony included a picture of a cat
50 things you probably didn't know about ICO and Shadow of the Colossus
Saturday, September 15, 2007
Making of Shadow of the Colossus

The Making Of "Shadow Of The Colossus"
NICO - Shaodw of the Colossus Prototype
Wednesday, February 14, 2007
This isn't really news, but still

"The big news in this week's Famitsu comes not from the editors of the magazine, but from Sony's ad agency. Sony has taken up a two page spread in the magazine for a job listing. So what's the big deal? The listing just happens to be for the production team that made Ico and Shadow of the Colossus. Oh, and it also mentions that the team is working on a new project for the PlayStation 3.IGN: Team Ico Seeks PS3 Developers
The main fields of interest in the ad are programmers and engineers. Sony wants people who are familiar with physical simulations, shader programming, algorithms, networking technology, and general game programming."
Official Recruitment Advertise
Monday, February 12, 2007
Thursday, February 01, 2007
Thursday, September 14, 2006
Shadow of the Colossus - Once Again
Just wanted to let you know that we played through the game yet one more time. It just is that good.
Tuesday, September 12, 2006
Shadow of the Colossus



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