Yesterday, DICE demonstrated their new engine dubbed Frostbite at the SIGRAD'06 conference in Skövde. Apperantly, it will feature huge outdoor areas, with alot of focus on destructable environments like houses and deformable terrain.
They also briefly showed their new editor which is rumored to have similarities with those of Unreal Engine 3. Maybe EA is planning to use the engine for their other games aswell, or maybe even license it to other companies like the one by Epic?
Why do I have a hunch that the "deformable terrain" will be something like a height map alteration, and thus, you won't be able to actually dig tunnels beneath the ground?
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4 comments:
Being able to destroy objects seems sweet, but height map alteration.. hmm.. wasn't too cool when they did it in tiberian sun :P
Well, it's currently just my speculation. They maybe did it the same way as it was done in Red Faction? ^^
None the less, it's going to be interesting to see how it's done and if it actually feels and looks good.
Heh you'll see :) The difficult part isn't actually the destruction on the terrain
Haha, what a coincidence... I read your blog just two days ago :)
I wish I would've been there to see your presentation. Without a doubt the engine is looking good, but I'm still curious to see the other features ;)
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