Thursday, February 22, 2007

About ZootFly

Who is ZootFly?
Members of ZootFly were involved in development of 18 games for various studios and publishers, 15 of which were published. These games are: Casanova, Axel Impact, Faust: the Game of Souls, Hannibal, Hardbear and Cybee, Hitchcock: the Final Cut, Jerusalem, Legend, Louvre, Mistmare, Pilgrim, Pompeii, Ring II, The Great Exodus, The Ring of the Nibelungen, The Secret of Alamut, Gunman Chronicles, Bomberman, Hollow, Panzer Elite Action, PEA - Dunes of War and First Battalion.
ZootFly is a Slovenian game developer / outsourcer with around thirty employees, who recently got some coverage caused by some well-made Ghostbusters ingame videos, that were released on YouTube. Unfortunately, they were forced to pull the game pretty quickly, since Sony Pictures (who owns the trademark) didn't find it as amusing.



It's likely though that this was simply a stunt, to get some attention for their other game in development, that also happens to take place in New York... or, well, somekind of parallel shadow world of New York.
What is TimeO?
Zed Condor, an urban explorer and Violet Munro, an investigative reporter get trapped deep in the shadow world of a parallel New York. The city itself is a giant war machine threatening to wipe out our world. They have three days to stop it.

TimeO is a daring and upbeat action adventure about two diehard New York City urban explorers. They discover an entrance to a parallel world in which an army of enslaved people is building replicas of cities in order to launch a Trojan horse invasion on Earth and other worlds.


TimeO is based on their inhouse developed engine, named Xubl. Apperantly, its features and performance are supposed to compete with upcoming high-end engines as CryEngine2 and Unreal Engine 3. That's quite the boast, and we'll see if it holds any grounds when it's actually released.

What is Xubl?
Xubl is a complete state-of-the-art game engine, designed for the first and third person action adventures. The features and performance are equal or better to those of upcoming high-end engines. Xubl supports such features as HDR, PRT, parallax mapping, steep parallax mapping, normal mapping, dynamic portals, occluders, volumetric fog, extreme poly count, full dynamics including vehicle and rag doll physics, complex animations, procedural particle system, powerful sound support, superb AI and much more.

Xubl' internal architecture is based on an abstract engine designed as a Maya plug-in. With such open architecture, anyone can create and add a new component such as renderer, input system, sound system, effects, image file format, visibility, codecs or any other abstract engine component.

Seamless integration with Alias Maya makes Xubl a tool that slashes production time considerably. Designing levels is extremely easy: everything can be done in Maya; from modeling, mapping and animating, to positioning of sound sources, particles, events, triggers, scripting and NPCs. Events can later be visually scripted with the innovative Visual Script feature.

Soon, Xubl will be freely downloadable for non-commercial use. In conjunction with Maya Personal Learning Edition, Xubl will be the mod community's dream come true.
ZootFly

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