Prince of Persia is powered by Anvil, the same game engine used in Assassin’s Creed, however, the two games look quite a bit different. While Assassin’s Creed went for the realistic look, the visual style in POP is inspired by Japanese movies like Princess Mononoke, and games like Okami, and the new Street Fighter. “Fantasy, but credible,” as the game’s visual art director Mickael Labat puts it.
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Speaking of fighting, don’t expect the combat system to be anything like what we saw in Assassin’s Creed. The player will go against only one bad guy at a time - every fight in the game will be a duel. “Combat is a game in and of itself,” Mattes says, “We really want to play off the strategic advantages of the environments.”New Prince of Persia goes open-world
“Every fight in the game should feel like a boss fight. The feeling of being against a very difficult adversary who’s every bit the swordsman as you are, and you have to use all your strategy and skill just to get past him; maybe you don’t kill him, just drive him off. That’ll happen often — you’ll drive an enemy away, then they’ll stalk you to return and fight again.”
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