Wednesday, June 13, 2007

BioWare MMO due 2009 and some tech info

StreamBase's Stream Processing Engine is able to analyze in optimum cases up to 350,000 messages per second. Its StreamSQL can slice and dice message streams into timeframes or event-related sections for particular views and analysis.

BioWare is using the StreamBase Processing Engine as its platform for tracking players' actions and movements. "It will be embedded in the foundation of the game platform" and will "monitor and maintain the status of all players. Each player's movements and actions need to be tracked."

BioWare has not announced the name or described the nature of its online game, but Dalton said it will be launched in 2009. Dalton said his firm wants to do more than match the state of the art represented by such online games as World of Warcraft. He expects the complex event processing built into his firm's game to allow richer role playing and interactions between players.
BioWare Adapts Complex Event Processing To Online Gaming World
Simutronics - HeroEngine
Knights of the Old Republic MMO?

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