Wednesday, March 25, 2009
Tuesday, March 24, 2009
My Pokémon Platinum arrived today! :)
I would like to take this opportunity to recommend Video Games Plus online, where I pre-ordered this package. I ordered Pokémon Diamond & Pearl guide book, and Pokémon Platinum for the price of $69.97 CAD (506.77 SEK) (incl. shipping), and they sent me the guide book immediately with no extra shipping costs.
Both the book and this game got through the toll without any trouble and I didn't have to pay any extra import costs. The game was released the day before yesterday, and it's already in my mailbox here in Sweden. So, fast, reliable, good price, likely to get past toll is the reason why I would like to recommend Video Games Plus for all your importing needs ;)
Oh, and the guide book wasn't worth it. I recommend a combination of gamefaqs and Serebii pokédex instead.
Pokémon Platinum release dates
Video Games Plus
Serebii Pokédex
Both the book and this game got through the toll without any trouble and I didn't have to pay any extra import costs. The game was released the day before yesterday, and it's already in my mailbox here in Sweden. So, fast, reliable, good price, likely to get past toll is the reason why I would like to recommend Video Games Plus for all your importing needs ;)
Oh, and the guide book wasn't worth it. I recommend a combination of gamefaqs and Serebii pokédex instead.
Pokémon Platinum release dates
Video Games Plus
Serebii Pokédex
Sunday, March 22, 2009
Saturday, March 21, 2009
Gotland 48 Hours Game Jam - Day 1
- Getting RPG Maker XP
- Learning how to change fonts in RPG Maker XP
http://www.rmxp.org/forums/viewtopic.php?f=155&t=63001&p=619238&hilit=change+font#p619238
- Downloading and changing to 8-bit Limit font
http://www.1001fonts.com/font_details.html?font_id=138
- Asking Zeke to make Atari-esque 8-bit character sprites
- Recieved lowresdude.png from Zeke
- Fixed size and positioning in lowresdude.png
- Made alternatives for lowresdude.png with the character completly white and black
- Theme is "This place will never be big enough for both of us", which reminds of another Game Jam that had "As long as we're together we'll never run out of problems"
- Restrictions: "Multiplayer co-op" >_< (Not the best restriction for RPG Maker games) - Decided to go for a hot seat kind of game (turn based multiplayer at the same keyboard) - Trying to learn how to switch character based on steps taken - Need to figure out how to create a loop that checks for steps taken - Making progress, I can now run events based on how many steps the player has taken, but the problem now is to reset that counter - Problem solved with a modulo expression - Scripted refined and is working perfectly (player switch every 10 steps, including message and variables that tells which the current player is) - Got first test of music from Nurykabe (from Knytt Stories fame) - Cleared out RPG game specific menus from Scene_Menu in the script editor - I'm in need of an graphics artist that can help me out with an 8-bit esque tileset to use
- Learning how to change fonts in RPG Maker XP
http://www.rmxp.org/forums/viewtopic.php?f=155&t=63001&p=619238&hilit=change+font#p619238
- Downloading and changing to 8-bit Limit font
http://www.1001fonts.com/font_details.html?font_id=138
- Asking Zeke to make Atari-esque 8-bit character sprites
- Recieved lowresdude.png from Zeke
- Fixed size and positioning in lowresdude.png
- Made alternatives for lowresdude.png with the character completly white and black
- Theme is "This place will never be big enough for both of us", which reminds of another Game Jam that had "As long as we're together we'll never run out of problems"
- Restrictions: "Multiplayer co-op" >_< (Not the best restriction for RPG Maker games) - Decided to go for a hot seat kind of game (turn based multiplayer at the same keyboard) - Trying to learn how to switch character based on steps taken - Need to figure out how to create a loop that checks for steps taken - Making progress, I can now run events based on how many steps the player has taken, but the problem now is to reset that counter - Problem solved with a modulo expression - Scripted refined and is working perfectly (player switch every 10 steps, including message and variables that tells which the current player is) - Got first test of music from Nurykabe (from Knytt Stories fame) - Cleared out RPG game specific menus from Scene_Menu in the script editor - I'm in need of an graphics artist that can help me out with an 8-bit esque tileset to use
Friday, March 20, 2009
Riddick: Assault on Dark Athena - Performance
"Combined with a Geforce GTX 285 only the Athlon 64 4000+ delivers a framerate that isn't absolutely smooth, but the X2 5000+ is already fast enough to run Assault on Dark Athena over 40 fps.Riddick: Assault on Dark Athena - CPU performance review
The transition form a dual- to a quad-core processor delivers an increase in performance by about 10 percent only and thus is almost negligible."
Riddick: Assault on Dark Athena - Graphics cards benchmarks and system requirements
Thursday, March 19, 2009
Merchants of Brooklyn, now out on Steam!
"Unfortunately, the incorrect version went up on Steam. The Alpha version was released initially, this has been corrected. Please log in/log out of Steam to receive the correct version of M.O.B.M.O.B. Release issues
We will be patching this game periodically to correct any issues that arise, as well as new and exciting features and multiplayer modes!"
Wednesday, March 18, 2009
Tuesday, March 17, 2009
Monday, March 16, 2009
Sunday, March 15, 2009
Thursday, March 05, 2009
Wednesday, March 04, 2009
Tuesday, March 03, 2009
S.T.A.L.K.E.R. build 1935, Oct 18 2004 released
"In an almost unheard-of move, S.T.A.L.K.E.R.: Shadow of Chernboyl developer GSC Game World has released an early build of its 2007 post-apocalyptic shooter, allowing fans a peek at cut levels and unfinished features.GSC Releases Early S.T.A.L.K.E.R. Build from 2004
The playable build--dated October 18, 2004 and called the "xrCore build 1935"--is available from a number of sources linked from the GSC-created forum thread.
Several levels unused levels including Dead City, Swamp and Generators are explorable in the build."
Monday, March 02, 2009
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