"So the last couple of years at iD we've been working in secrecy on next-gen tech and a game for it... this is the first time we're showing anything we've done on it publicly."
"What we've got here is the entire world with unique textures, 20GB of textures covering this track. They can go in and look at the world and, say, change the color of the mountaintop, or carve their name into the rock. They can change as much as they want on surfaces with no impact on the game."
The ground breaking technology unveiled today will power id's new internally developed game and will be available for licensing to third parties.
The new id rendering technology practically eliminates the texture memory constraints typically placed on artists and designers and allows for the unique customization of the entire game world at the pixel level, delivering virtually unlimited visual fidelity.
Combined with a powerful new suite of tools designed to specifically facilitate and accelerate this content creation process, id Tech 5™ will power games that contain vast outdoor landscapes that are completely unique to the horizon, yet have indoor environments with unprecedented artistic detail.
While shown for the very first time running in real time on a Mac, id Tech 5 additionally supports the Xbox 360 and Playstation3 console platforms as well as the PC, and will be available for licensing to developers and publishers interested in working with a truly next-generation rendering and game development solution.Ideas from the Deep rises from the deep
id Software will be showing id Tech 5 to interested developers and publishers by appointment only at the E3 Media & Business Summit from July 11 - 13, 2007 in Santa Monica, Calif.
Companies interested in id Tech licensing information can visit www.idsoftware.com or email email@example.com with an E3 appointment request.
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