"Love (named 'for the Love of game development') is a massively multiplayer game.Preview: One man's mission to reinvent MMOs
You explore watercolour countrysides, fighting off hulking monsters, finding places to build settlements with your game-mates. The monsters (like the landscapes themselves) are generated from simple algorithms, and mutated semi-randomly: each is different, each some kind of freak of nature.
Eskil laughs as he shoots one where it's face could be. It wobbles and sighs before disappearing. As he plays, he talks about his plans. "Obviously, I want other players to explore this place with me. I think, just 200 people, would be a good start - we could have fun together." Can... can we play?
The technology behind Love means that the game is editable like nothing we've seen before. Eskil points his mouse at a wall and clicks - then stretches the terrain back and forth, terraforming at will. Then he fires a gun at the side of a wall and it's blown away - digging a cave into the side of a cliff. He then trots through this tunnel, dropping into pastures on the far side."
Love
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