Showing posts with label random. Show all posts
Showing posts with label random. Show all posts

Tuesday, February 24, 2009

Left 4 Head (porno based on Left 4 Dead)

"Then we see a Hunter crawling across the floor, followed by a quite possibly the greatest looking Smoker ever, except this Smoker has something else that's really long and extendable."
Review: Left 4 Head

Monday, November 24, 2008

Gordon Freeman at the Large Hadron Collider

"You may recall that back in September, an anonymous CERN researcher working on the Large Hadron Collider particle accelerator gained a small amount of Internet infamy when it was pointed out that he bared a striking resemblance to Half-Life hero Gordon Freeman.

Since there was some concern at the time about the potential of the Large Hadron Collider to explode the world, the bloggers at Reddit took the necessary precautions by sending this researcher a few safety tools: a crowbar, a headcrab hat, and a Half-Life strategy guide.

Not only did he receive this survival package, but it seems he put it to fantastic use."
'Real Gordon Freeman' Saves CERN from Headcrab Invasion
Large Hadron Rap

Thursday, November 13, 2008

Fallout 3: Better graphics with ini Tuning

Fallout 3: Better graphics with ini Tuning

IndustryBroadcast.com

Just want to spread the word of industrybroadcast.com

Every morning before getting ready to make sure my team is on track with development I sit down, put on my sexy voice and do a quick recording.

Before really seriously persuing anything in this industry I realized that before I even thought to come here and expect anything out of this industry I better find a way to contribute something to it.

Industry Broadcast seemed like as good an idea as any other so I went out contacted 30 or 40 of thetop minds and with the support of some great developers started recording.
-Ryan Wiancko, Creative Engineer at Netflow Developments LTD
IndustryBroadcast.com

Wednesday, November 12, 2008

Sacred 2 free on P2P for a timed duration

CDV’s to allow people to access Sacred 2 for free via P2P sharing, the publisher’s announced, although play with be time-locked to a day before you’re supposed to pay for the game.

The code will be cracked, of course, but the publisher is simply hoping that people will reward it in return for allowing people to get the full client for nothing.

“Nothing is, of course, uncrackable in the world of video games,” CDV chap Mario Kroll told MTV.

“Our intention is not to build Fort Knox (and thus surely irritating paying, legitimate customers), but instead to offer a sensible sharing solution that works for publishers and gamers.”

“Surely there will be cracks and unlock solutions,” he continued, “but we’re hoping that by extending the spirit of sharing and trying to be really unobtrusive in our approach, that consumers will do the right thing and reciprocate by paying for a high-value, high-quality game.

“I think with this approach, if it can be proven a success story, it will encourage other publishers to follow suit, rewarding those consumers that are fed up with other, overly draconian copy protection schemes impacting their enjoyment of games they bought.”

More through there. Sacred 2’s out in the first quarter of next year.
Sacred 2 to have legal game-sharing
Introversions thoughts about piracy and DRM
Some dungeons I built for Sacred 2

Wednesday, November 16, 2005

Deathifiers island has earned back $26,500

Six days ago, Deathifier has earned in the money from the island that he bought for $26,500 in Project Entropia. Not even a year has yet passed since his transaction with the devs and han earned it all back through devoted players who rented houses at his island, hunted, mined and payed taxes to him. Over $26,500 extra in year income for only playing a game isn't bad in my humble opinion. Hopefully we'll see more stories like this in the future.

Deathifier, Treasure island

Monday, November 14, 2005

Bill Gates kills a man

October 30th 1995, judgement day for Microsoft, when they first introduced Windows 95 and DirectX. The introduction video for the event showed Bill Gates in trenchcoat and with a shotgun inside the game Doom. Now ten years later, the video is released for everyone to see.
Downloads:
Bill Gates Doom Movie
Bill Gates showing Windows 95 (and the future within)

Thursday, November 10, 2005

Industrial 8-bit music to the bone

The musician 6955 have made an array of eight Nintedo Famicoms connected to a Roland TR-606 that he'll use to produce some sweet 8-bit tunes in the near future. Together with Kimonophonic, he's planning for a European tour in December, starting with the IMPAKT festival in Holland the 10th of December.




8x8-bit music, proof of concept 1 (Mp3)
8x8-bit music, proof of concept 2 (Mp3)
The Kimonophonic + 6955, 2005 tour

3DMark Next, DirectX 9c Benchmark

3DMark Next

  • HDR rendering.
  • Complex HDR post processing.
  • Dynamic soft shadows for all objects.
  • Water shader with HDR refraction, HDR reflection, depth fog and Gerstner wave functions.
  • Heterogeneous fog.
  • Atmospheric light scattering.
  • Realistic sky model with cloud blending.
  • Strauss lighting model for most materials.
  • Subsurface scattering shader for some objects (not visible in the shot).
  • Texture & normal map sizes: 1024 x 1024 to 2048 x 2048.
  • Approximately 5.4 million triangles and 8.8 million vertice

Thursday, November 03, 2005

Not pr0n?

Not pr0n is a challenging internet game that I find very intriguing. Each level consist of a website under deathball.net and the mission is to figure out how to get to the next website. The game requires common google knowledge and some puzzling skills. I came to level 8 within a couple of hours, and so far I've taken apart pictures, looked at the pages source codes, written some ascii and solved anagrams. The only big problem I had was when I got stuck at level 7, where there was a Twix candy wrapper, for some reason I thougth Twix was the old name for that chocolate, and it was for only a few minutes ago William corrected me about that. I recommend this game to anyone who likes to solve riddles :)

not pr0n
This is not pr0n (Behind the scenes)

Wednesday, October 26, 2005

Artificial economy to exceed authentic money

Jon 'NEVERDIE' Jacobs bougth himself a space resort in the game Project Entropia for the nifty sum of $100,000, a investment that can earn him the money back in the long run. Jon gets the right to rent out shops or appartments at the space resort and also hunting and mining taxes. Project Entropia, a MMORPG that let you buy/sell virtual money for real life™ money. His space resort will be completed around christmas and then other players can come and visit it.

Not too long ago a gamer by the nick Deathifier bougth a island in the same game for $26,500. With this much money involved in computer games, it's about to take effect on the real world economics, something that atleast I find intriguing. Edward Castronova, a associate professor of economics at the California state university, made a study two years ago, where he concluded that the MMORPG EverQuest had the same BNP as the worlds 77th richest country, richer than India, Bulgaria and China.

The lines between virtual money and real life™ money is beginning to blur, and in the future we may see games where you earn your living by working in-game, instead of working IRL™. Like someone I know of, sold his World of Warcraft account for 1400SEK...

Space Resort sold for $100,000
Gamer buys his own island for $26,500
EverQuest, 77th richest country in the world
Edward Castranova on virtual economies

Thursday, October 20, 2005

Ideas from the deep sinks deeper

Id Software may be the creators of the PC-gaming industry, but they are slowly falling apart. Since they fired John Romero after Quake was finished, I think in my humble opinion that none of their games have been fun to play anymore, it was just the engine left. Now they fired Adrian Carmack earlier this year, who were one of the four founders of Id Software, along with John Carmack, John Romero and Tom Hall. He currently owns 41% of the company, and they was offering him $20 million to buy him out, he refused and now he probably have to sell the 41% of his share back to Id for $11 million instead. This is due of an old contract that he is now seeking to have declared void, and if you consider Activisions takeover bid of the company was on $105 million, Adrians $11 million 41% share is supposedly worth much more.

Adrian Carmack has now filed a lawsuit against Id Software claiming that they deliberatly rejected Activision offers just so they could firstly fire Adrian and recieve his share for a considerably lower amount. Is it only I who feel sadness inside when one era is about the meet its end?


On a happier note, John Romero is still alive and happy. He's now seeking lead programmer, lead game designer and a lead artist for his new company that is about to develop a "super secret mystery project".

Id Software turned down Activisions takeover bid