Monday, April 02, 2007

Roguelike Magazine, Issue 1 Released

"Most of today’s gamers, when presented with the ASCII-interface of a typical roguelike, immediately dismiss it as old, graphically unappealing, and boring. These sceptics refuse to have a deeper look into the game’s mechanics and its »inner values« and it takes time and effort to convince them to just try to discover the fun roguelikes have to offer."
Roguelike Magazine: The Aesthetics of Roguelikes
Fully interactive, persistent and dynamic world

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