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Friday, December 21, 2007

Duke Nukem Forever information bits

oatmela: what engine is it using? Not bashing at all, just curious.

Broussard: Unreal. I believe we branched off somewhere around the Unreal 2 time when they added static meshes. Since then we've redone the rendering 100% and it's a fully modern engine.

jimvolk: Now that the game has been through such a long development process and revisions, will it still be a LONG game? or will it be a fairly short experience (ala Prey)? Surely after 9-10 years, we can all hope for a decent length game, and a wide multiplayer experience.

Broussard: The game has not been one continuous game worked on. It's probably re-started 3+ times due to various issues. The current (and last) version is 2004-ish. As for game length we should be similar to competitive games in our genre.

Sturm08: What's your favorite part of the game so far?

Broussard: I like environment puzzles, and blowing the heads and arms off of things.

pyrogen: Will it have over-the-top gibs flying everywhere? You know, the old-fashioned kind with body chunks and blood trails everywhere.

Broussard: Yes. But in a way that makes sense. Shotguns pull limbs off, but not a machine gun or pistol. Explode something or set off a pipe bomb and you can remove limbs that are within splash range and take enough individual damage. But yes, gibs are back.
3D Realms' George Broussard Tosses Out Duke Nukem Forever Information Scraps

Duke Nukem Forever Teaser released!

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