Saturday, September 17, 2005

So... what's up?

We've been working on our "noname" board game project everyday of this week and it's really turning out to be something intresting. It's already really fun to play and we think we've balanced the "movements card" just right today, even though I had a little to much bad luck with my cards... the game itself could be best described as a capture the flag where you try to push each others down pitfalls and escape with the flag back to your base alive. You start out with two players per team and there's four teams, so you could play both the players yourself or you could get a friend to help you out. Once all of your team members die you're out of the game, so you could win the game by either capturing the flag or killing everybody else.

Before each round start every players get a set of 10 random movement cards (forward/backward, strafe left/right, turn left/right/180*) that he will use seven of, four for one team member and three for the other, which one who gets one card more is optional. He'll then lay out a sequence for each of his team members to move for the next round, placing the cards facing the back upwards on the table. After all the competitors have placed out their movement sequences the round will commence.

The first competitor will then flip his first card and show his move, and move the team member it's meant for, and then he'll flip the other team members first sequence card, moving that team member likewise. After that it's the next players turn to flip his first sequence cards and move once, and when everyone moved once, they start fliping their next card and going another lap around the table, and so it continoues until everybody moved all their seven movements card (the selected seven cards in their selected order out of the ten recieved cards..).

If during this session one player is about to collide with another player, he'll push that player one step in that direction he was moving. This will totally mess up that player movement sequence (if that player wasn't expecting that of course and had taken precautions) and that could be fatal, considering the board is covered with pitfalls. I'll try to publish some pictures of our prototype game board tomorrow.

Other stuff that's in progress is my Nogg-aholic movie, the sequal for my Exploration the Movie, it's the only two movies to ever get banned by Blizzard themself personally (special thanks to Caydiem), but I haven't had time to finish it due to school (see above). But once I'm done with our board game, scheduled monday, I'll first finish my C++ course (two months late), and THEN I'll finish the movie asap. Also, I'm currently playing around with Liero Xtreme for a conversion of my old Liero mod, "Liero with a vengance" (see post below).

That's it for day, now I'll take my laptop, go to bed and watch some One Piece.

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