It's all in your head, Part 1
It's all in your head, Part 2
Saturday, December 30, 2006
Guerrilla Gamemaker Competition Finalists
BASE INVADERS
Seven Sigma - Digipen Institute of Technology
www.digipen.edu/GameGallery/websites/Base_Invaders/
THE BLOB
Banana Games - Hogeschool voor de Kunsten Utrecht
binnenstad.hku.nl/
BOOK AND VOLUME
Nick Montfort
nickm.com/if/book_and_volume.html
BRAID
Number None
braid-game.com
CASTLE CRASHERS
The Behemoth
www.castlecrashers.com
CULTIVATION
Jason Rohrer
cultivation.sf.net
EVERYDAY SHOOTER
Queasy Games
www.queasygames.com
flOw
Jenova Chen - University of Southern California
intihuatani.usc.edu/cloud/flowing/
ONCE UPON A TIME
Waking Games, Inc.
onceuponatime.wakinggames.com
PLASMA PONG
Steve Taylor - Goerge Mason Univsersity
www.PlasmaPong.com
STEAM BRIGADE
Pedestrian Entertainment
www.steambrigade.com
SUPER COLUMBINE MASSACRE RPG
Danny Ledonne
www.columbinegame.com
TOBLO
Toblo - DigiPen Institute of Technology
toblo.csnation.net/
TORIBASH
Hampus Soderstrom
www.toribash.com
The 2007 Slamdance Guerrilla Gamemaker Competition Finalists
Seven Sigma - Digipen Institute of Technology
www.digipen.edu/GameGallery/websites/Base_Invaders/
THE BLOB
Banana Games - Hogeschool voor de Kunsten Utrecht
binnenstad.hku.nl/
BOOK AND VOLUME
Nick Montfort
nickm.com/if/book_and_volume.html
BRAID
Number None
braid-game.com
CASTLE CRASHERS
The Behemoth
www.castlecrashers.com
CULTIVATION
Jason Rohrer
cultivation.sf.net
EVERYDAY SHOOTER
Queasy Games
www.queasygames.com
flOw
Jenova Chen - University of Southern California
intihuatani.usc.edu/cloud/flowing/
ONCE UPON A TIME
Waking Games, Inc.
onceuponatime.wakinggames.com
PLASMA PONG
Steve Taylor - Goerge Mason Univsersity
www.PlasmaPong.com
STEAM BRIGADE
Pedestrian Entertainment
www.steambrigade.com
SUPER COLUMBINE MASSACRE RPG
Danny Ledonne
www.columbinegame.com
TOBLO
Toblo - DigiPen Institute of Technology
toblo.csnation.net/
TORIBASH
Hampus Soderstrom
www.toribash.com
The 2007 Slamdance Guerrilla Gamemaker Competition Finalists
Tuesday, December 26, 2006
A little Vista is killing us...
"The high-end graphics and audio market are dominated entirely by gamers, who will do anything to gain the tiniest bit of extra performance, like buying Bigfoot Networks' $250 "Killer NIC" ethernet card in the hope that it'll help reduce their network latency by a few milliseconds. These are people buying $500-$1000 graphics and sound cards for which one single sale brings the device vendors more than the few cents they get from the video/audio portion of an entire roomful of integrated-graphics-and-sound PCs. I wonder how this market segment will react to knowing that their top-of-the-line hardware is being hamstrung by all of the content-protection "features" that Vista hogties it with?"A Cost Analysis of Windows Vista Content Protection
Sunday, December 24, 2006
Thursday, December 21, 2006
December 21th - 3 days to Christmas
Wednesday, December 20, 2006
December 20th - 4 days to Christmas
Tuesday, December 19, 2006
December 19th - 5 days to Christmas
This was supposed to be a nice post...
... but I don't got the effort to write anything interesting about it... but it's still interesting, so please check out the following links:
TorqueX beta goes live
More On CPL's Plans For Severity
TorqueX beta goes live
More On CPL's Plans For Severity
Monday, December 18, 2006
December 18th - 6 days to Christmas
Sunday, December 17, 2006
CPL to co-develop a FPS multiplayer game
"Long-time Ritual vice president and co-owner Tom "ParadoX" Mustaine last night announced that he had departed Ritual and is now heading up a new project for the Cyberathlete Professional League titled Severity. Severity will be built from the ground up to support competitive multiplayer gaming and tournaments and such, while being based on id Software technology."
"In fact, CPL might be hiring pro-gamers to advise directly in conjunction with the games development. As described in the press release, there will be two parts to the game. The 1v1 game type and the 5v5. The reason I would describe them as parts is because they will have almost completely different physics and game play attributes.This is interesting, very interesting. A game solely built with the pro-gamer in mind. I wonder what kind of art direction the game will have, being based on the pro-gamers tendancy to use fullbright models and scale down his graphics to square textures for better fps (frames per second) and to be able to spot enemies easier.
Although it wasn't directly implied, I can gather that the 1v1 mode will be based mostly on the Quake franchise, while 5v5 on Counter-Strike. The engine will be based on the Quake3 server-client model, using Quake3 'netcode', and some sort of, 'id Software' rendering technology. They haven't announced which, but possibly completely new. We also know that CPL has already licensed the Quake 3 engine."
For some reason I can only think of the cel-shaded game Warsow, which is also a eSport oriented FPS. It also features some excellent trick-jumping moves.
Another thing that immediately comes to my mind, is the level design. That might just be the hardest thing to get right. It's not unusal for FPS games to be shipped with only one or two decent multiplayer levels. The Dark Zone, The Edge, The Camping Grounds, De_Dust2.
Would also be sweet to have a offline single player mode, like the Defrag trick-jumping. But even if this can become totally awsome, there's soo many chances for it to go wrong aswell. Let's hope it turns out well.
Esreality - Severity
ParadoX Runs Off Into Woods, Makes Game for CPL
CPL To Unveil New Multiplayer Game (pdf)
December 17th - 7 days to Christmas
Saturday, December 16, 2006
December 16th - 8 days to Christmas
Friday, December 15, 2006
Germany doesn't really like Crytek
Tim Partlett wrote:
In 2004 the Bavarian authorities sent in the state troopers… When the small tech team appeared to inspect our computers, they were accompanied by over one hundred flak-jacketed riot police, all armed with Heckler and Koch sub-machine guns.
It was a total overreaction… They arrived first thing in the morning, and kicked down our doors. They even raided the nearby private residences…
I was caught just outside the office… We were all shepherded into our Mo-Cap room, and there we were forced to remain until questioned, prevented from leaving by dozens of armed guards…
Beckstein Blues
Frightening Account of German Game Crackdown
In 2004 the Bavarian authorities sent in the state troopers… When the small tech team appeared to inspect our computers, they were accompanied by over one hundred flak-jacketed riot police, all armed with Heckler and Koch sub-machine guns.
It was a total overreaction… They arrived first thing in the morning, and kicked down our doors. They even raided the nearby private residences…
I was caught just outside the office… We were all shepherded into our Mo-Cap room, and there we were forced to remain until questioned, prevented from leaving by dozens of armed guards…
Beckstein Blues
Frightening Account of German Game Crackdown
December 15th - 9 days to Christmas
Luigi vs Mario (Mario Adventure 2)
"The game, as it stands in this release, is incomplete and very buggy in some areas, so please keep that in mind. Please don’t complain about any bugs you find to DahrkDaiz, as he has abandoned this project and released it as-is — with no intention of ever finishing it."Mario Adventure
Luigi vs. Mario (Mario Adventure 2)
Luigi vs Mario Beta (Rom)
Thursday, December 14, 2006
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