This Week's Question:In a sense, Chris Crawford takes up a very important point about the industry, that we're in fact producing sequals on a conveyor belt, and that every "new" title is a copy of a copy. But in the same time, he fails to see the small innovations that's being carefully embedded into each new game. Yes, we're evolving slowly, where the main sales point for each new game is the "improved graphics", and not "improved gameplay". We need to take a step away from that and realize that the game industry needs risk takers, and not a statistically correct formula for producing good sales.
What examples of innovation (in design, business, or other areas) do you think disprove the notion that the game industry is not evolving as quickly as it should be? Or is Chris Crawford right?
During GDC'05 Will Wright spoke about player created content, and noted that player stories will always be more powerful than scripted stories we try to tell the players. I find this very important and the more we allow the gamers to make their own choices, and allow them a much broader interaction within the game itself, the more they'll feel immersed in the actual gameplay experience.
Warren Spector summed up my point with excellence when he said this in a recent interview:
"The key for me is not to preplan every step of the player's experience. Putting players on rails, even if it does result in an emotionally compelling experience, seems like kind of a waste of time. To my mind, if we CAN offer players a choice, if we can let players make a decision, we should always do so. And then we have an obligation to show players the consequences of their choices and decisions. The game should unfold differently depending on how you play, how you solve problems."
Finally, before I stop my ranting, I would like to point out that Chris Crawford isn't really creating a game here. He himself states that it's misleading to refer to it as a game, and that the kind of people who like games will most likely not enjoy his "interactive storytelling". Hence, his complaints about the game industry as large, seems like misdirected, because he hasn't taken part of the industry for over a decade, and will most likely not take another part in it ever again.
Interview disected of an industry pessimist
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