"The key for me is not to preplan every step of the player's experience. Putting players on rails, even if it does result in an emotionally compelling experience, seems like kind of a waste of time. To my mind, if we CAN offer players a choice, if we can let players make a decision, we should always do so. And then we have an obligation to show players the consequences of their choices and decisions. The game should unfold differently depending on how you play, how you solve problems."An interview with Warren Spector
Monday, June 05, 2006
Interview with Warren Spector
The german gaming site working-title has conducted a short interview with industry veteran Warren Spector. The interview is in english, so you don't have to worry. The questions varies from appealing to target groups, casual or hardcore gamers, to what Warren have been up the last 1.5 years and the future of the industry.
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