Saturday, September 15, 2007

Chris Satchell interviewed about future of XNA

It’s often been said – not necessarily by yourselves but by people comprehending the XNA idea – that there’ll be some sort of community service for sharing these XNA titles, often referred to as a ‘YouTube for Games’. Is this something Microsoft is actively working towards?

It’s always been our vision since we’ve started. We use a music analogy – you know, it’s like we’ve given the instruments so they can go and play music now, but what’s the radio station where they can reach everyone? It’s cool that they can invite people around and play in front of them, which is sort of the Creators Club, but hey, they want to play to the world.

That’s the vision that we’ve always had. And yes, we’re actively working on how we would do that – the technologies required to make that happen. We don’t have anything to announce about it yet, but I think it’s really exciting, and to me that’s the next really big step – we’ve opened up the Xbox, we’ve given a cross-platform framework, we’ve changed the paradigm of game development to make it easier. Now we need to provide people a stage to play on, a distribution medium so that they can show off their creativity to everyone. That’s always been our vision and remains our vision.
XNAbling everyone: Part 1
XNAbling everyone: Part 2

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