Friday, November 30, 2007
Thursday, November 29, 2007
Wednesday, November 28, 2007
Behold! The grand prizes of this year's Fünde Razor, two life-sized plush Weighted Companion Cubes, fashioned by the talented Diane Koss, made possible by a grant from the Bond Street Group. Each of the two cubes, seen here sandwiching one standard-issue human female, will be awarded to one test subject in each Fünde Razor facility.Fünde Razor '07 Grand Prize Announced
Weighted Companion Cube Papercraft!
Weighted Companion Cube Plushies!
Weighted Companion Cube in glass!
Anyone who’s worked in the game industry for some time has been on a project that came in under the wire– so much so, in fact, that this is unfortunately many people’s exclusive experience with shipping games.How to Tell a Hard Landing, with Mass Effect
Aside from the obvious negative effect this has on our quality of life, and our desirability as an industry for the world’s best creative talent, the last-minute cuts and the seemingly heroic hacks show through in the shipping product as well.
Here are some elements to look for in determining how a game’s production went, from smooth sailing (mythical as that may be) to the worst bare-knuckle stress and drama.
Tuesday, November 27, 2007
Sunday, November 25, 2007
The top winners of Warcraft Movies' Fabled Few continue to impress. First place in the drama category went to Dopefish for this video that pushes the boundaries of what you've seen before in WoW Machinima. No voice over, no text and no moving video. This entire tale is told using still images. And it's one of the best you'll see this year.WoW Moviewatch: Among Fables And Men
Budding machinimists often forget how important music and sound effects are to telling the story. Dopefish challenged himself by using only those two elements on his soundtrack. Add to that the innovative use of screenshots and you get a film that weaves a spell that draws you in. And isn't that what a good story should do?
The Fabled Few Contest Winners
Friday, November 23, 2007
The Darkness fan package on eBay is just up to £26, which equals around 335 SEK. That's like half the price of what the game costs by itself, without the signatures :o
This is the last time I'm using eBay.co.uk instead of eBay.com. They even sell the game seperatly for more than what people are bidding on this package...
The Darkness fan package on eBay
I bought something on a whim last Wednesday
Wednesday, November 21, 2007
- Drama category:
Among Fables and Men
Making progress in Adobe After Effects 4
Date: Thursday, December 13, 2007Avalanche Studios - Game Developers Evening #2
Time: 6:30pm - 11:55pm
Street: Götgatan 78
City/Town: Stockholm, Sweden
Avalanche Studios - Game Developers Evening
Tuesday, November 20, 2007
The production will start early next year, and it's going to be 3D animated, so let's hope it's going to be as artistic and semi-dark as Nightmare Before Christmas and Corpse Bride. And for those who haven't realized it, this is movie news, not gaming news ;)
Disney Confirms Burton's 3-D Alice & Frankenweenie Flicks
Monday, November 19, 2007
Wednesday, November 14, 2007
Sleep breakdownIt's now available for streaming through the Fabled Few Contest Page. Be sure to vote for it aswell! :D
Friday-Saturday: 4 hours of sleep
Saturday-Sunday: 0 hours of sleep
Sunday-Monday: 3 hours of sleep
Tuesday-Wednesday: 0 hours of sleep
The Fabled Few Contest Page
The Fabled Few - Time to crunch!
Tuesday, November 13, 2007
"Heatmaps are the Doppler Radar System of Death in Halo 3. We’re tracking encounters, weapons used and their results in a given game, collecting that data and sharing it with players visually. The key here is “the darker the red, the more frequent the deaths (or kills, depending on the parameters)."Bungie Online: Halo 3 Global Heatmaps
Monday, November 12, 2007
Sunday, November 11, 2007
Friday, November 09, 2007
As you see, I've already prepared plenty of energy to hopefully keep me awake for the time needed. Soo far I've only completed 1/5th of the movie, so it's plenty left. Wish me good luck!
Oh, also, I've finally sent this piece of junk back. Started renting it three years back through the university, and last month was the last payment for it. Or so I thought. Apperantly to buy it out I needed to pay like 5 months additional payment, and since the battery time is less than 5 minutes, and it has gotten too slow to do anything decently with, I decided to send it back instead.
So, good bye piece of junk. You costed me much, but nevermore...
The Fabled Few
"Remarkable gameplay aside, despite – or perhaps because of the fact it’s set against the backdrop of one of the most conventional settings in gaming, it’s not much of a stretch to say that Portal has singlehandedly revolutionized storytelling in games. You may disagree, but think of this: games have made us love damsels, classic heroes, furry animals, deliciously wicked villains. But when’s the last time you loved – really loved – a gray cube with hearts on it?"If you haven't played through Portal yet, don't read the rest from the link below.
COLUMN: 'The Aberrant Gamer': HUGE SUCCESS_
Thursday, November 08, 2007
Tuesday, November 06, 2007
Friday, November 02, 2007
But it's always a bit awkward trying to start a discussion with other game developers. "So what have you been working with?", "Can't really tell... but what have you guys been up to?", "Sorry, I'm not able to say...".
Thursday, November 01, 2007
Nogg-aholic - Monday, October 31, 2005
Erik Wolpaw is fated to only ever be refered to as “one half of Old Man Murray“, rather than “co-writer of Psychonauts and writer of Portal”. So today we bring you our interview with one half of Old Man Murray, Erik Wolpaw. We discuss what it’s like to work for Valve, how GLaDOS came about, the role of cake in games, and, of course, why all plays suck.Note, there's some things in the interview that could be considered spoilers to Portal, to be sure to play that game through before reading it. And if you don't have Portal yet... didn't I tell you to go and buy it yesterday?
RPS Interview: Valve’s Erik Wolpaw
Crysis DX10 features in XP
Essentially, what the tweak does is allow DX9 users to use the "Very High" settings that are exclusively reserved for DX10 users.
The tweaks are relatively simple. Users need to edit all of the files found in "\Crysis SP Demo\Game\Config\CVarGroups". First, back up the folder. (Since they're all text-based config files, the backup is just a few megabytes, if that.) You'll then need to edit each file, taking the first block of text and swapping it out with the text with the third option. In the example (sys_spec_Particles.cfg)below, take the text at the bottom (in italics) and replace it with the text at the top (in bold).
; default of this CVarGroup
Now, enter the game, and under the "advanced" graphics settings, turn up all of your settings to high. (Your system will still show the "high" settings enabled, even though the new eye candy is turned on.) After you've seen what the game looks like at its best, feel free to decrease some of the settings to improve performance.