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Thursday, February 21, 2008

“SunBurn” - Advanced Lighting Engine for XNA

We are proud to announce our latest lighting and material engine, codenamed Project “SunBurn”, for use with Microsoft's XNA Game Studio. Project SunBurn provides XNA game developers, technology developers, and hobbyists with advanced dynamic unified lighting, shadowing, and powerful material systems.

Written from the ground up in XNA Game Studio, Project SunBurn is fully managed and 100% compatible with the XNA Framework and Content Pipeline. The system's flexible framework provides smooth integration into new and existing games and engines, with tools to create customized lighting, material, and rendering systems.
Project “SunBurn” Advanced Lighting Engine for XNA
XNA user-created games coming to XBLA

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