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Thursday, March 08, 2007

Joystick's XNA Challenge Coverage

"Game developers are used to tight deadlines and pressure-packed schedules. Even so, Microsoft's XNA Challenge at this year's Game Developers Conference pushes the idea of quick turnaround to a ridiculous extreme.

Four "teams" (two of them are single people) have been thrown into GDC's crowded, noisy Moscone Center North lobby and given four days to put together a game from scratch using Microsoft's XNA Game Studio Express."
Benjamin Nietschke and Cristopher Rienacker - Dungeon Quest

Microsoft's four-day XNA Challenge
XNA Challenge: Final Stand
XNA Challenge: Abdux
XNA Challenge: Simian Escape

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