"So a few thoughts on storytelling. First why .. I hate stories, stories that my computer tries to tell me. Story's been the model from movies, it's kinda our heritage. But first of all the nature of story... I look at the world as a simulation. Here's a world stage. Lots of things cascade into the next stage. And certain things cause changes in other things.Joystiq: Will Wright's SXSW KeynoteStory causes a chain and conveys it to a viewer... a story's all about the chain of events, very linear, unchanging, you've all seen the same version of Star Wars.
But games are very open ended. Also, movies are primarily visual. Games are primarily interactive. So when we take away the control from a player, we're taking away the most important thing from them. "
Kotaku: Will Wright's SXSW Keynote
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