Thursday, March 01, 2007

ZBrush 3: The Next Step

ZBrush 3, to be released May 15th, 2007
"ZBrush 3 continues our development by first and foremost putting the artist in an immersive digital sculpting environment: we have boosted ZBrush's speed, refined its functionality as well as expended its capability by adding real-time shadows, real-time material capture and render (MatCap), full 3D sculpting and texturing with alphas and textures, advanced ‘digital clay’ with up to one billion polygons using HD geometry, real-time posing with ZBrush's Transpose functionality, perspective camera, 2D / 2.5D /3D mesh projections, mesh retopologizing, topology/cavity/color based maskings, one-click turntable recording and quicktime export, support for 32 and 64 bit systems, mutithreaded support for up to 256 processors, and more."
Download better quality (mov)
About the next step for ZBrush

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